里面代码不免有重复不合理的,因为项目原因,没时间进行调试了,反正逻辑执行出来了(嘻嘻嘻)
ps:ios浏览器不支持缓存视频后播放。 视频建议使用 H264编码格式(压缩文件大小)
//laya 判断是否是ios系统
isInIOS() {
return Laya.Browser.onIOS;
}
1.先添加一个视频播放
callback: Function;
m_videoElement = Laya.Browser.createElement("video");
public playerVideoAwake() {
console.log("**** playerVideoAwake 绘制视频 ");
Laya.init(100, 100);
Laya.stage.bgColor = "#FFFFFF";
Laya.stage.alignH = Laya.Stage.ALIGN_CENTER;
Laya.stage.alignV = Laya.Stage.ALIGN_MIDDLE;
// 创建Video元素
//this.m_videoElement = Laya.Browser.createElement("video");
Laya.Browser.document.body.appendChild(this.m_videoElement);
// 设置Video元素地样式和属性
this.m_videoElement.controls = false;//隐藏功能界面
this.m_videoElement.setAttribute("webkit-playsinline", false);
//取消下载,全屏,重播功能
this.m_videoElement.setAttribute("controlslist", "nodownload nofullscreen noremoteplayback");
this.m_videoElement.setAttribute("playsinline", false);
this.m_videoElement.style.borderRadius = '40px'; // 设置圆角大小,根据需要调整
this.m_videoElement.style.overflow = 'hidden'; // 隐藏超出部分
//不知道有没有运行这个
window.oncontextmenu = function (e) {
//电脑浏览器取消默认的浏览器自带右键 很重要!!
e.preventDefault();
}
// 设置画布上的对齐参照物
var reference: Laya.Sprite = new Laya.Sprite();
Laya.stage.addChild(reference);
reference.pos(0, 0);
reference.size(100, 100);
//绘制界面 没必要绘制
//reference.graphics.drawRect(0, 0, reference.width, reference.height, "#CCCCCC");
// 每次舞台尺寸变更时,都会调用Utils.fitDOMElementInArea设置Video的位置,对齐的位置和refence重合
Laya.stage.on(Laya.Event.RESIZE, this, Laya.Utils.fitDOMElementInArea, [this.m_videoElement, reference, 0, 0, reference.width, reference.height]);
//隐藏视频界面
//this.m_videoElement.style.visibility = "hidden";
//监听播放结束
this.m_videoElement.addEventListener('ended', () => {
console.log("**** 视频播放结束 ");
this.m_videoElement.style.visibility = "hidden";
//播放回调,可自行添加
if (this.callback != null) {
this.callback();
}
});
}
2.播放视频,可以根据需求自行变更区域大小
/**
* @param videoName 视频名字
* @param videobg 视频区域
* @param call 回调
*/
public playerVideo(videoName: string, videobg: fgui.GComponent, call: Function) {
DebugLog.log("**** 播放视频 videoName " + videoName);
Laya.init(videobg.width * 1.5, videobg.height * 1.5);
Laya.stage.bgColor = "#FFFFFF";
Laya.stage.alignH = Laya.Stage.ALIGN_CENTER;
Laya.stage.alignV = Laya.Stage.ALIGN_MIDDLE;
let m_Pos: any = videobg.localToGlobal();
// 设置画布上的对齐参照物
var reference: Laya.Sprite = new Laya.Sprite();
Laya.stage.addChild(reference);
reference.pos(m_Pos.x, m_Pos.y);
reference.size(videobg.width, videobg.height);
//reference.graphics.drawRect(0, 0, reference.width, reference.height, "#CCCCCC"); //绘制界面
// 每次舞台尺寸变更时,都会调用Utils.fitDOMElementInArea设置Video的位置,对齐的位置和refence重合
Laya.stage.on(Laya.Event.RESIZE, this, Laya.Utils.fitDOMElementInArea, [this.m_videoElement, reference, 0, 0, reference.width, reference.height]);
this.callback = call;
this.m_videoElement.src = videoName;
this.m_videoElement.pause();
this.m_videoElement.style.visibility = "visible"
this.m_videoElement.style.zInddex = Laya.Render.canvas.style.zIndex + 1;
this.m_videoElement.type = "vedio/mp4";
Laya.timer.once(200, this, () => {
this.m_videoElement.play();
})
}