//场景相机显视范围是根据实际屏幕全屏显示的,当获取了手机的屏幕高或宽后,就可以根据需要调节相机的远近
public class GameCamera : MonoBehaviour
{
public float widthPorprotion; //制作时的显示高宽比例
public float heightPorprotion;
void Start()
{
Camera camera = this.GetComponent<Camera>();
float cameraHeightSize = camera.orthographicSize;
float cameraWidthSize = cameraHeightSize * widthPorprotion / heightPorprotion;
float screenPorprotion = Screen.width * 1.0f / Screen.height;
camera.orthographicSize = cameraWidthSize / screenPorprotion; //调整相机高的尺寸
camera.transform.position = new Vector3(cameraWidthSize - (float)0.5, camera.orthographicSize, -10); //调整相机位置
}
}