前言
9*9扫雷游戏
一、游戏入口
void menu()
{
printf("#########################\n");
printf("#####1.play 0.exit#####\n");
printf("#########################\n");
}
int main()
{
srand((unsigned)time(NULL));
int input = 0;
do
{
menu();
printf("请输入你的选择:");
scanf("%d", &input);
switch (input)
{
case 0:
break;
case 1:
game();
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
do while和switch配合使用,很巧妙,当input为0时会结束程序,而为其它数时则不会
二、初始化棋盘
初始化棋盘要初始化两个棋盘,一个展示的棋盘,一个设置雷的棋盘
game.h文件
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
game.c文件
void InitBoard(char board[ROWS][COLS], int row, int col, char set)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = set;
}
}
}
set是要放置的字符,展示的棋盘我使用 * ,雷盘使用 0
三、放置雷
用随机数来放置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = 0;
while (count < Easy)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1'; 这里把雷的形状当成1
count++;
}
}
}
四、打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
for (int i = 0; i < row+1; i++)
{
printf("%d ", i);
for (int j = 1; j < col+1; j++)
{
if (i == 0)
{
printf("%d ", j);
}
else
{
printf("%c ", board[i][j]);
}
}
printf("\n");
}
}
打印效果如图所示
上面是雷盘,下面是展示的盘
五、开始排雷
int Iswin(char show[ROWS][COLS], int row, int col)
{
int count = 0;
for (int i = 1; i <= row; i++)
{
for (int j = 1; j <= col; j++)
{
if (show[i][j] != '*')
count++;
}
}
return count;
}
void ExpandBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)
{
if (show[x][y] == '0')
{
show[x][y] = ' ';
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
if (i == 0 && j == 0)
continue;
if (x + i > 0 && x + i <= row && y + j > 0 && y + j <= col && show[x+i][y+j] != ' ')
{
show[x + i][y + j] = get_mine_count(mine, x + i, y + j);
if (show[x + i][y + j] == '0')
{
ExpandBoard(mine, show, row, col, x + i, y + j);
}
}
}
}
}
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int win = 0;
int x = 0;
int y = 0;
char count;
while (win < row * col - Easy)
{
printf("请输入你的坐标>:");
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (mine[x][y] == '1')
{
printf("排雷失败,游戏结束\n");
break;
}
else
{
count = get_mine_count(mine, x, y);
show[x][y] = count;
if (show[x][y] == '0')
{
ExpandBoard(mine, show, ROW, COL, x, y);
}
DisplayBoard(show, ROW, COL);
}
win = Iswin(show, row, col);
}
else
{
printf("输入错误,请重新输入\n");
}
}
if (win == row * col - Easy)
{
printf("恭喜你,排雷成功");
}
}