C++类方法实现简单的贪吃蛇游戏

#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<conio.h>
using namespace std;
const int N = 22;
int m[N][N];

class map
{
private:
    typedef struct{ int x, y; }Point;
    Point snake[400], Next;
    int head, tail;
    int grade, length, autotime;
    char direction;
public:
    void init();
    void Update();
    void hello();
    int GO();
    void EAT();
    void FAILURE();
    int getNx()
    {
        return Next.x;
    }
    int getNy()
    {
        return Next.y;
    }
};
void map::init()
{
    int i, j;
    for (i = 1; i <= 20; i++)
    {
        for (j = 1; j <= 20; j++)
        {
            m[i][j] = ' ';
        }
    }
    for (i = 0; i <= 21; i++)
    {
        m[0][i] = m[21][i] = m[i][0] = m[i][21] = '#';
    }
    m[1][1] = m[1][2] = 'o';            //蛇身(含蛇尾)
    m[1][3] = '$';                    //蛇头
    head = 2; tail = 0;                            //开始时头和尾的下标
    snake[head].x = 1; snake[head].y = 3;          //开始时蛇头在地图上的下标
    snake[tail].x = 1; snake[tail].y = 1;          //开始时蛇尾在地图上的下标
    snake[1].x = 1; snake[1].y = 2;                //开始时蛇身在地图上的下标
    grade = 1; length = 3; autotime = 500;         //开始的等级、长度、自动前进时间
    direction = 77;                                //初始的运动方向向右
}

void map::Update()
{
    system("cls");                        //清屏
    int i, j;
    printf("\n");
    for (i = 0; i < 22; i++)
    {
        printf("\t");
        for (j = 0; j < 22; j++)
            printf("%c ", m[i][j]);
        if (i == 14)
            printf("\t等级为:%d", grade);
        if (i == 16)
            printf("\t长度为:%d", length);
        if (i == 18)
            printf("\t自动前进时间");
        if (i == 20)
            printf("\t间隔为:%d ms", autotime);
        printf("\n");
    }
}
void map::hello()
{
    puts("\n\n\n\t\t\t贪吃蛇游戏即将开始!");                        //准备开始
    double start;
    for (int i = 3; i >= 0; i--)
    {
        start = (double)clock() / CLOCKS_PER_SEC;                //得到程序目前为止运行的时间
        while ((double)clock() / CLOCKS_PER_SEC - start <= 1);    //经过1秒之后
        if (i > 0)
        {
            system("cls");                                        //清屏
            printf("\n\n\n\t\t\t进入倒计时:%d\n", i);                //倒计时
        }
        else
            Update();                //刷新地图
    }
}

int map::GO()
{
    bool timeover = true;
    double start = (double)clock() / CLOCKS_PER_SEC;
    while ((timeover = ((double)clock() / CLOCKS_PER_SEC - start <= autotime / 1000.0)) && !_kbhit());
    if (timeover)
    {
        _getch();
        direction = _getch();                                    //获取方向
    }
    switch (direction)
    {
    case 72:
        Next.x = snake[head].x - 1; Next.y = snake[head].y;        //向上
        break;
    case 80:
        Next.x = snake[head].x + 1; Next.y = snake[head].y;        //向下
        break;
    case 75:
        Next.x = snake[head].x; Next.y = snake[head].y - 1;        //向左
        break;
    case 77:
        Next.x = snake[head].x; Next.y = snake[head].y + 1;        //向右
        break;
    default:
        system("cls");
        printf("\n\n\n");
        puts("\t\t\tGame over!");                                    //按下非方向键游戏失败
        return 0;
    }
    if (Next.x == 0 || Next.x == 21 || Next.y == 0 || Next.y == 21)            //撞到边界
    {
        system("cls");
        printf("\n\n\n");
        puts("\t\t\tGame over!");
        return 0;
    }
    if (m[Next.x][Next.y] != ' '&& m[Next.x][Next.y] != '@')    //吃到自己
    {
        system("cls");
        printf("\n\n\n");
        puts("\t\t\tGame over!");
        return 0;
    }
    if (length == 400)                                                        //最长蛇长
    {
        system("cls");
        printf("\n\n\n");
        puts("\t\t\tGame over!");
        return 0;
    }
    return 1;
}
void map::EAT()
{
    length++;                                        //长度增加1
    int _grade = length / 10 + 1;                    //计算等级
    if (_grade != grade)
    {
        grade = _grade;
        if (autotime >= 100)
            autotime = 550 - grade * 50;            //增加一级自动时间减短50毫秒
    }
    m[Next.x][Next.y] = '$';                        //蛇头位置变化
    m[snake[head].x][snake[head].y] = 'o';        //原蛇头位置变化为蛇身
    head = (head + 1) % 400;                        //蛇头下标加1
    snake[head].x = Next.x; snake[head].y = Next.y;    //蛇头下标变化
    //f();                                            //随机生成食物位置
    Update();            //刷新地图
}

void map::FAILURE()
{
    m[snake[tail].x][snake[tail].y] = ' ';        //蛇尾原来的位置变成“ ”
    tail = (tail + 1) % 400;                        //蛇尾下标加1
    m[Next.x][Next.y] = '$';                        //蛇头位置变化
    m[snake[head].x][snake[head].y] = 'o';        //原蛇头位置变化为蛇身
    head = (head + 1) % 400;                        //蛇头下标加1
    snake[head].x = Next.x;                            //蛇头下标变化
    snake[head].y = Next.y;
    Update();            //刷新地图
}

class food
{
private:
    int x;
    int y;
public:
    int getx()
    {
        return x;
    }
    int gety()
    {
        return y;
    }
    void create();
};

void food::create()
{
    srand(int(time(0))); //种子函数
    do{
        x = rand() % 20 + 1;
        y = rand() % 20 + 1;
    } while (m[x][y] != ' ');
    m[x][y] = '@';
}

int main()
{
    map map1;    //创建类对象
    food food1;  //创建类对象
    map1.init();
    food1.create();
    map1.hello();
    while (1)
    {
        if (map1.GO())
        {
            if (map1.getNx() == food1.getx() && map1.getNy() == food1.gety())
            {
                map1.EAT();
                food1.create();
            }
            else
                map1.FAILURE();
        }
        else
            return 0;
    }
    return 0;
}
  • 0
    点赞
  • 6
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值