using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
/// <summary>
/// 动态打字机效果
/// </summary>
public class TypewriterEffect : MonoBehaviour {
public float charsPerSecond = 0.2f;//打字时间间隔
private string words;//保存需要显示的文字
private bool isActive = false;
private float timer;//计时器
private InputField myText;
private int currentPos = 0;//当前打字位置
private AudioSource source;
// Use this for initialization
void Start () {
source = GetComponent<AudioSource>();
timer = 0;
isActive = true;
charsPerSecond = Mathf.Max(0.2f, charsPerSecond);
myText = GetComponent<InputField>();
EventSystem.current.SetSelectedGameObject
动态打字机效果
最新推荐文章于 2023-04-12 15:11:03 发布