opengl--与gdi

在这里插入图片描述

aux程序

#include <windows.h>   // Standard Window header required for all programs
#include <stdio.h>
#include <GL\gl.h>     // OpenGL functions 
#include <GL\glaux.h>  // AUX Library functions 
#include <iostream>

// Initial square position and size 
GLfloat x = 100.0f;
GLfloat y = 150.0f;
GLsizei rsize = 50;

// Step size in x and y directions 
// (number of pixels to move each time) 
GLfloat xstep = 1.0f;
GLfloat ystep = 1.0f;

// Keep track of window’s changing width and height 
GLfloat windowWidth;
GLfloat windowHeight;

// Called by AUX library when the window has changed size 
void CALLBACK ChangeSize(GLsizei w, GLsizei h)
{
	// Prevent a divide by zero, when window is too short 
	// (you can’t make a window of zero width) 
	if (h == 0)
		h = 1;

	// Set the viewport to be the entire window 
	glViewport(0, 0, w, h);

	// Reset the coordinate system before modifying 
	glLoadIdentity();

	// Keep the square square, this time, save calculated 
	// width and height for later use 
	if (w <= h)
	{
		windowHeight = 250.0f*h / w;
		windowWidth = 250.0f;
	}
	else
	{
		windowWidth = 250.0f*w / h;
		windowHeight = 250.0f;
	}

	// Set the clipping volume 
	glOrtho(-windowWidth/2, windowWidth/2, -windowHeight/2, windowHeight/2, 1.0f, -1.0f);
}

// Called by AUX library to draw scene 
void CALLBACK RenderScene(void)
{
	// Set background clearing color to blue 
	glClearColor(0.0f, 0.0f, 1.0f, 1.0f);

	// Clear the window with current clearing color 
	glClear(GL_COLOR_BUFFER_BIT);

	// Set drawing color to red, and draw rectangle at 
	// current position. 
	glColor3f(1.0f, 0.0f, 0.0f);
	//glRectf(x, y, x +
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