Unity SpriteRender 环形进度条shader (2d)
环形进度条的ShaderShader "Custom/SprFill"{ Properties { [Toggle] _Clockwise ("是否顺时针?", Float) = 0 _MainColor("Color",Color) = (1,0,0,1) [PerRendererData] _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _Angle("Pie A
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2021-05-07 15:12:56 ·
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