桶分配算法

给N个小球编号,其中部分连续的小球可以和另外一段连续的小球共享编号。要求使用最少的号码给每个小球编上号码。

#include <iostream>
#include <bitset>

using namespace std;

#define NUMBER_NUM 11
#define NUMBER_MAX_SHARE 5

#define MIN(a, b) ((a) <= (b) ? (a) : (b))
#define MAX(a, b) ((a) >= (b) ? (a) : (b))

typedef struct {
	int begin;
	int count;
} Number;

typedef struct {
	Number number1;
	Number number2;
} NumberSharing;

typedef struct {
	int num; 
	int number[NUMBER_MAX_SHARE]; // 可能的前序桶的编号
	bitset<NUMBER_NUM> bitmap; // 可以在同一个位置的数字
} NumberRegister;

typedef struct {
	int mapping[NUMBER_NUM];	
} MappingNumberult;
	
typedef struct {
	bitset<NUMBER_NUM> bitmap;
} Pool;
	
const NumberSharing g_numberShare[] = {
	{{2, 1}, {6, 5}},
	{{4, 1}, {6, 5}},
};

bool mapping_number_register(const NumberSharing number[], int count, NumberRegister *numReg)
{
	for (int i = 0; i < count; i++) {
		const Number *numMin;
		const Number *numMax;
		if (number[i].number1.begin <= number[i].number2.begin) {
			numMin = &number[i].number1;
			numMax = &number[i].number2;
		} else {
			numMin = &number[i].number2;
			numMax = &number[i].number1;
		}
		bitset<NUMBER_NUM> bitmapMin;
		for (int j = 0; j < numMin->count; j++) {
			bitmapMin.set(numMin->begin + j);
		}
		
		for (int j = 0; j < numMax->count; j++) {
			NumberRegister *reg = &numReg[numMax->begin + j];
			for (int k = numMin->begin; k < numMin->begin + numMin->count; k++) {
				reg->number[reg->num] = k;
				reg->num++;		
			}	
		}
		for (int j = 0; j < numMax->count; j++) {
			NumberRegister *reg = &numReg[numMax->begin + j];
			reg->bitmap = reg->bitmap | bitmapMin;
		}
	}
	return true;
}

bool mapping_number_mapping(const NumberRegister *numReg, MappingNumberult *numberult)
{
	Pool pool[NUMBER_NUM] = { 0 };
	int poolIndex = 0;
	for (int i = 0; i < NUMBER_NUM; i++) {
		const NumberRegister *reg = &numReg[i];
		int loop = 0x7fff;
		for (int j = 0; j < reg->num; j++) {
			int k = reg->number[j];
			if ((pool[k].bitmap | reg->bitmap) == reg->bitmap) {
				loop = numberult->mapping[k];
				break;
			}
		}
		if (loop == 0x7fff) {
			loop = poolIndex;
			poolIndex++;
		}
		numberult->mapping[i] = loop;
		pool[loop].bitmap.set(i);
		
	}
	return true;
}

bool mapping_number_map(const NumberSharing number[], int count, MappingNumberult *numberult)
{
	NumberRegister numReg[NUMBER_NUM] = {0};
	bool ret = mapping_number_register(number, count, numReg);
	if (!ret) {
		return false;
	}
	cout << "register result: " << ret << endl; 
	for (int i = 0; i < NUMBER_NUM; i++) {
		cout << numReg[i].bitmap << " " << numReg[i].num << " " << numReg[i].number[0] << endl;
	}
	
	ret = mapping_number_mapping(numReg, numberult);
	return ret;
}

int main(int argv, char *argc[])
{
	MappingNumberult numberult = { 0 } ;
	bool ret = mapping_number_map(g_numberShare, sizeof(g_numberShare) / sizeof(NumberSharing), &numberult);
	cout << "tesing result: " << ret << endl; 
	for (int i = 0; i < NUMBER_NUM; i++) {
		cout << i << " " << numberult.mapping[i] << endl;
	}
	return 0;
}

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