判断二维线段相交

#include <iostream>

typedef struct Point {float x, y;} Vector;
struct Line {Point p1, p2;};

bool iscross(const Line & l1, const Line & l2, Point * pOut = nullptr)
{
	Vector v1 = {l1.p2.x - l1.p1.x, l1.p2.y - l1.p1.y};
	Vector v2 = {l2.p2.x - l2.p1.x, l2.p2.y - l2.p1.y};
	Point cross;
	if (v1.x * v2.y == v2.x * v1.y)// 平行或相交
	{
		return false;
	}
	else if (l1.p1.x == l1.p2.x)// l1垂直于x轴
	{
		cross.x = l1.p1.x;
		cross.y = l2.p1.y + (l2.p2.y - l2.p1.y) / (l2.p2.x - l2.p1.x) * (l1.p1.x - l2.p1.x);
	}
	else if (l2.p1.x == l2.p2.x)// l2垂直于x轴
	{
		return iscross(l2, l1, pOut);
	}
	else
	{
		float k1 = (l1.p2.y - l1.p1.y) / (l1.p2.x - l1.p1.x);
		float b1 = l1.p1.y + k1 * l1.p1.x;
		float k2 = (l2.p2.y - l2.p1.y) / (l2.p2.x - l2.p1.x);
		float b2 = l2.p1.y + k1 * l2.p1.x;
		cross.x = -(b1 - b2) / (k1 - k2);
		cross.y = k1 * cross.x + b1;
	}
	// 如果两线段的MBR(最小边界矩形)都包含交点,则相交
	if (
		(cross.x >= l1.p1.x && cross.x <= l1.p2.x || cross.x <= l1.p1.x && cross.x >= l1.p2.x) && 
		(cross.y >= l1.p1.y && cross.y <= l1.p2.y || cross.y <= l1.p1.y && cross.y >= l1.p2.y)
		&&
		(cross.x >= l2.p1.x && cross.x <= l2.p2.x || cross.x <= l2.p1.x && cross.x >= l2.p2.x) && 
		(cross.y >= l2.p1.y && cross.y <= l2.p2.y || cross.y <= l2.p1.y && cross.y >= l2.p2.y)
		)
	{
		if (pOut)
		{
			pOut->x = cross.x;
			pOut->y = cross.y;
		}
		return true;
	}
	else
	{
		return false;
	}
}

int main()
{
	Line l1 = {{10.0f, 10.0f}, {0.0f, 0.0f}};
	Line l2 = {{1.0f, 0.0f}, {1.0f, 0.75f}};
	Point cross = {-1.0f, -1.0f};
	bool b = iscross(l1, l2, &cross);
	std::cout << std::boolalpha << b << ", (" << cross.x << ", " << cross.y << ")" << std::endl;
	system("pause");
	return 0;
}

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