const geometry = new THREE.PlaneGeometry( 10000, 10000);
const texture = new THREE.TextureLoader().load('/static/gltf/wuxuanxian/x/3d66Model-792313-files-13.jpg');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 100, 100 );
const grassMaterial = new THREE.MeshBasicMaterial({map: texture});
const grass = new THREE.Mesh( geometry, grassMaterial );
grass.rotation.x = -0.5 * Math.PI;
scene.add( grass );