using UnityEngine;
using System.Collections;
public class camContro : MonoBehaviour
{
public GameObject MainCamera;
public float minFov = 15f;
public float maxFov = 90f;
public float sensitivity = 10f;
void Update()
{
float fov = this.transform.localScale.z;
fov += Input.GetAxis("Mouse ScrollWheel") * sensitivity;
fov = Mathf.Clamp(fov, minFov, maxFov);
Camera.main.fieldOfView = fov;
MainCamera.transform.localScale = new Vector3(this.transform.localScale.x, this.transform.localScale.y, fov);
}
}
using System.Collections;
public class camContro : MonoBehaviour
{
public GameObject MainCamera;
public float minFov = 15f;
public float maxFov = 90f;
public float sensitivity = 10f;
void Update()
{
float fov = this.transform.localScale.z;
fov += Input.GetAxis("Mouse ScrollWheel") * sensitivity;
fov = Mathf.Clamp(fov, minFov, maxFov);
Camera.main.fieldOfView = fov;
MainCamera.transform.localScale = new Vector3(this.transform.localScale.x, this.transform.localScale.y, fov);
}
}