为了实现触摸屏的控制,我们可以使用STM32微控制器和相应的触摸屏驱动IC。以下是一个基本的代码案例,用于演示如何使用STM32来控制触摸屏。
首先,我们需要设置STM32的相关引脚作为SPI总线的主机,以与触摸屏驱动IC进行通信。以下是一个示例代码,用于设置STM32的SPI总线:
#include "stm32f4xx.h"
void SPI_init(void) {
GPIO_InitTypeDef GPIO_InitStructure;
SPI_InitTypeDef SPI_InitStructure;
// Enable the SPI clock
RCC_APB2PeriphClockCmd(RCC_APB2Periph_SPI1, ENABLE);
// Configure the SPI pins
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA, ENABLE);
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_5 | GPIO_Pin_6 | GPIO_Pin_7;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF;
GPIO_InitStructure.GPIO_OType = GPIO_OType_PP;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(GPIOA, &GPIO_InitStructure);
GPIO_PinAFConfig(GPIOA, GPIO_PinSource5, GPIO_AF_SPI1);
GPIO_PinAFConfig(GPIOA, GPIO_PinSource6, GPIO_AF_SPI1);
GPIO_PinAFConfig(GPIOA, GPIO_PinSource7, GPIO_AF_SPI1);
// Configure the SPI
SPI_InitStructure.SPI_Direction = SPI_Direction_2Lines_FullDuplex;
SPI_InitStructure.SPI_Mode = SPI_Mode_Master;
SPI_InitStructure.SPI_DataSize = SPI_DataSize_8b;
SPI_InitStructure.SPI_CPOL = SPI_CPOL_Low;
SPI_InitStructure.SPI_CPHA = SPI_CPHA_1Edge;
SPI_InitStructure.SPI_NSS = SPI_NSS_Soft;
SPI_InitStructure.SPI_BaudRatePrescaler = SPI_BaudRatePrescaler_2;
SPI_InitStructure.SPI_FirstBit = SPI_FirstBit_MSB;
SPI_InitStructure.SPI_CRCPolynomial = 7;
SPI_Init(SPI1, &SPI_InitStructure);
SPI_Cmd(SPI1, ENABLE);
}
设置SPI总线之后,我们可以初始化触摸屏驱动IC。以下是一个示例代码,用于初始化MCU与触摸屏之间的通信:
#define TOUCH_CS_GPIO_PORT GPIOB
#define TOUCH_CS_PIN GPIO_Pin_0
void Touch_init(void) {
GPIO_InitTypeDef GPIO_InitStructure;
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOB, ENABLE);
GPIO_InitStructure.GPIO_Pin = TOUCH_CS_PIN;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_OUT;
GPIO_InitStructure.GPIO_OType = GPIO_OType_PP;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(TOUCH_CS_GPIO_PORT, &GPIO_InitStructure);
// Set the CS pin high (not selected)
GPIO_SetBits(TOUCH_CS_GPIO_PORT, TOUCH_CS_PIN);
}
初始化完成之后,我们可以编写代码来读取触摸屏的输入。以下是一个示例代码,用于读取触摸屏的坐标:
#define CMD_READ_X 0x90
#define CMD_READ_Y 0xD0
int Touch_readX(void) {
int x;
// Select the touch screen
GPIO_ResetBits(TOUCH_CS_GPIO_PORT, TOUCH_CS_PIN);
// Send the X read command
SPI_I2S_SendData(SPI1, CMD_READ_X);
while (SPI_I2S_GetFlagStatus(SPI1, SPI_I2S_FLAG_RXNE) == RESET) {}
SPI_I2S_ReceiveData(SPI1);
// Read the X value
SPI_I2S_SendData(SPI1, 0x00);
while (SPI_I2S_GetFlagStatus(SPI1, SPI_I2S_FLAG_RXNE) == RESET) {}
x = SPI_I2S_ReceiveData(SPI1);
// Deselect the touch screen
GPIO_SetBits(TOUCH_CS_GPIO_PORT, TOUCH_CS_PIN);
return x;
}
int Touch_readY(void) {
int y;
// Select the touch screen
GPIO_ResetBits(TOUCH_CS_GPIO_PORT, TOUCH_CS_PIN);
// Send the Y read command
SPI_I2S_SendData(SPI1, CMD_READ_Y);
while (SPI_I2S_GetFlagStatus(SPI1, SPI_I2S_FLAG_RXNE) == RESET) {}
SPI_I2S_ReceiveData(SPI1);
// Read the Y value
SPI_I2S_SendData(SPI1, 0x00);
while (SPI_I2S_GetFlagStatus(SPI1, SPI_I2S_FLAG_RXNE) == RESET) {}
y = SPI_I2S_ReceiveData(SPI1);
// Deselect the touch screen
GPIO_SetBits(TOUCH_CS_GPIO_PORT, TOUCH_CS_PIN);
return y;
}
我们可以在主循环中使用这些函数来读取触摸屏的坐标,并根据需要执行特定的操作。以下是一个示例代码,用于在控制台上打印触摸屏的坐标:
int main(void) {
int x, y;
SPI_init();
Touch_init();
while (1) {
x = Touch_readX();
y = Touch_readY();
printf("Touch coordinates: X=%d, Y=%d\r\n", x, y);
// 程序的其余部分
}
}
这个代码案例演示了如何使用STM32来控制触摸屏。你可以根据自己的需求来扩展和修改代码,以实现其他功能。希望这个代码案例对你有所帮助!