var geo=new THREE.BoxBufferGeometry(10,10,10,1,1,1)
var material=shader();
setInterval(() => {
material.uniforms.t.value+=0.1;
}, 100);
var box=new THREE.Mesh(geo,material)
scene.add(box)
补面应该就。。画一个plane?。? 半透明放那?。?
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