using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class GPlayerAttackTrigger : EventTrigger
{
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
Debug.Log("按下" + this.gameObject.name);
}
public override void OnPointerUp(PointerEventData eventData)
{
base.OnPointerUp(eventData);
Debug.Log("抬起" + this.gameObject.name);
}
public override void OnPointerExit(PointerEventData eventData)
{
base.OnPointerExit(eventData);
Debug.Log("离开" + this.gameObject.name);
}
public override void OnPointerEnter(PointerEventData eventData)
{
base.OnPointerEnter(eventData);
Debug.Log("进入" + this.gameObject.name);
}
}
点击事件的监听
最新推荐文章于 2023-07-25 22:10:12 发布