在过去九天,自己去新玩一款飞机游戏,我选择的是腾讯出品的《星河战神》,在对网上查询资料和官网的设计原画,自己去为它写了一个ppt,包含故事背景,关卡,角色配置,装备,宠物等属性。在今天,用C++写一个飞机类游戏,基础依旧是创建一个Hello World,框架是选择cocos 2d-X进行C++编译制作,今天只实现了主界面的加载和开始退出按钮的点击切换。艰难的一步步找寻API和编写,能正常运行。
#include "HelloWorldScene.h"
#include "AudioEngine.h"
#include "GameScene.h"
using namespace std;
using namespace cocos2d::experimental;
USING_NS_CC;
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
//添加背景音乐
int _audioID = 0;
_audioID = AudioEngine::play2d("Ascension.mp3", true, 0.2);
//添加主界面
auto sprite = Sprite::create("bg.png");
this->addChild(sprite);
sprite->setAnchorPoint(Vec2(0,0));
//添加按钮
auto start = MenuItemFont::create("Play", CC_CALLBACK_1(HelloWorld::onExitTransitionDidStart, this));
start->setName("Play");
auto quit = MenuItemFont::create("Quit", CC_CALLBACK_1(HelloWorld::onExitTransitionDidStart, this));
quit->setName("Quit");
auto menu = Menu::create(start,quit,nullptr);
menu->alignItemsVertically();
this->addChild(menu);
menu->setPositionY(visibleSize.height/2-150);
return true;
}
//按钮点击事件 开始或者退出
void HelloWorld::onExitTransitionDidStart(Ref* pSender)
{
auto ss = (MenuItemFont*)pSender;
string str = ss->getName();
if (str == "Play"){
auto scene = GameScene::createScene();
Director::getInstance()->replaceScene(TransitionJumpZoom::create(0.5f,scene));
}
else if (str == "Quit"){
exit(0);
}
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}