Nvidia PhysX 学习文档1: Welcome to PhysX

 

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Official document: https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/Introduction.html

红色代表需要吸收的知识。


 

Welcome to PhysX

Welcome to the NVIDIA® PhysX® SDK version 4! Unlike the change from version 2 to 3, the upgrade to version 4 does not bring any significant API changes, and in fact most interfaces have not changed since version 3.4. The behaviors of existing algorithms have also largely stayed the same. Migrating to version 4 should be very easy and straightforward -- see Migrating From PhysX SDK 3.4 to 4.0. Nonetheless we have decided to mark this release with a major version increment because we believe it is hard to overstate the significance of two major innovations we have added: The TGS solver and the reduced coordinate articulations feature. These new simulation options are taking PhysX from being a leading game engine technology to also being a highly accurate engineering simulation tool suitable for robotics R&D and reinforcement learning, while maintaining best in class performance for all application domains. See Temporal Gauss-Seidel and

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