GameTest.java
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Scanner;
public class GameTest {
public List<Poker> pokerList;
public Map<Integer, Player> playerMap;
private Scanner input;
public GameTest() {//构造方法
this.pokerList = new ArrayList<Poker>();
this.playerMap = new HashMap<Integer, Player>();
input = new Scanner(System.in);
}
/*
* 创建扑克并洗牌
*/
public void CreatePoker() {
String[] desgin = new String[] { "黑桃", "红桃", "梅花", "方块" };
String[] num = new String[] { "2", "3", "4", "5", "6", "7", "8", "9",
"10", "J", "Q", "K", "A" };
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 13; j++) {
Poker pk = new Poker(desgin[i], num[j]);
pokerList.add(pk);
}
}
System.out.println("----------创建扑克牌----------");
System.out.println("----------扑克牌创建成功!----------");
System.out.println("----------开始洗牌----------");
for (Poker poker : pokerList) {
System.out.print("[" + poker.design + poker.num + "]");
}
System.out.println();
Collections.shuffle(pokerList);// 集合中的乱序方法
for (Poker poker : pokerList) {
System.out.print("[" + poker.design + poker.num + "]");
}
System.out.println("\n"+"----------洗牌结束!----------");
}
/*
* 创建玩家
*/
public void CreatePlayer() {
System.out.println("----------创建玩家----------");
int i = 0;
while (i < 2) {
System.out.println("请输入第" + (i + 1) + "位玩家的ID和姓名:");
System.out.println("输入ID:");
int id = 0;
try {
id = scanf();
} catch (Exception e) {
System.out.println(e.getMessage());
continue;
}
Player p = playerMap.get(id);
if (p == null) {
System.out.println("请输入玩家姓名:");
String name = input.next();
playerMap.put(id, new Player(id, name));
i++;
} else {
System.out.println("该ID已被占用!");
continue;// 跳出当前回到循环
}
}
}
/*
* 防止输入非整数类型的ID
*/
private int scanf() throws Exception {
try {
int in = input.nextInt();
return in;
} catch (Exception e) {
input = new Scanner(System.in);
throw new Exception("输入异常,请输入整数类型的ID!");
}
}
/*
* 开始比赛
*/
public void StarGame() {
System.out.println("---欢迎玩家:" + playerMap.get(1).name);
System.out.println("---欢迎玩家:" + playerMap.get(2).name);
System.out.println("----------开始发牌...----------");
System.out.println("---欢迎玩家:" + playerMap.get(1).name + "拿牌"
+ pokerList.get(0).design + pokerList.get(0).num);
playerMap.get(1).getcards.add(pokerList.get(0));
System.out.println("---欢迎玩家:" + playerMap.get(2).name + "拿牌"
+ pokerList.get(1).design + pokerList.get(1).num);
playerMap.get(2).getcards.add(pokerList.get(1));
System.out.println("---欢迎玩家:" + playerMap.get(1).name + "拿牌"
+ pokerList.get(2).design + pokerList.get(2).num);
playerMap.get(1).getcards.add(pokerList.get(2));
System.out.println("---欢迎玩家:" + playerMap.get(2).name + "拿牌"
+ pokerList.get(3).design + pokerList.get(3).num);
playerMap.get(2).getcards.add(pokerList.get(3));
System.out.println("----------发牌结束!----------");
System.out.println("----------开始游戏...----------");
Collections.sort(playerMap.get(1).getcards, new PlayerComparator());
Collections.sort(playerMap.get(2).getcards, new PlayerComparator());
System.out.println("玩家:" + playerMap.get(1).name + " " + "最大的手牌为:"
+ playerMap.get(1).getcards.get(0).design
+ playerMap.get(1).getcards.get(0).num);
System.out.println("玩家:" + playerMap.get(2).name + " " + "最大的手牌为:"
+ playerMap.get(2).getcards.get(0).design
+ playerMap.get(2).getcards.get(0).num);
// 比较两者最大值
List<Poker> stringList = new ArrayList<Poker>();
stringList.add(new Poker("playerMap.get(1).getcards.get(0).desgin",
" playerMap.get(1).getcards.get(0).num"));
stringList.add(new Poker("playerMap.get(2).getcards.get(0).desgin",
" playerMap.get(2).getcards.get(0).num"));
Collections.sort(stringList, new PlayerComparator());
String name=playerMap.get(1).name;
if (stringList.get(0).equals("playerMap.get(1).getcards.get(0).desgin"
+"playerMap.get(1).getcards.get(0).num"))
playerMap.get(1).name = playerMap.get(1).name;
else
playerMap.get(1).name = playerMap.get(2).name;
System.out.println("----------玩家:" + playerMap.get(1).name + "获胜!----------");
playerMap.get(1).name=name;
System.out.println("玩家各自手牌为:");
System.out.println(playerMap.get(1).name+":"+playerMap.get(1).
getcards.get(0).design+playerMap.get(1).getcards.get(0).num
+","+playerMap.get(1).getcards.get(1).
design+playerMap.get(1).getcards.get(1).num);
System.out.println(playerMap.get(2).name+":"+playerMap.get(2).
getcards.get(0).design+playerMap.get(2).getcards.get(0).num
+","+playerMap.get(2).getcards.get(1).design+playerMap.get(2).
getcards.get(1).num);
}
public static void main(String[] args) {
GameTest gt = new GameTest();
gt.CreatePoker();
gt.CreatePlayer();
gt.StarGame();
}
}
Player.java
import java.util.ArrayList; import java.util.List; public class Player { //玩家类 public String name; public int id; // 新建一个可以装Poker的集合 public List<Poker> getcards = new ArrayList<Poker>(); public Player(int id2, String name) { this.id = id2; this.name = name; } }
PlayerComparator.java
import java.util.Comparator; //比较类 public class PlayerComparator implements Comparator<Poker> { public int compare(Poker o1, Poker o2) { // 花色、牌值从小到大排列 String[] cardDesign = { "方片", "梅花", "红桃", "黑桃" }; String[] cardNum = { "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A" }; int temp1 = 0; int temp2 = 0; for (int i = 0; i < cardNum.length; i++) { if (o1.num.equals(cardNum[i])) temp1 = 1 + i; if (o2.num.equals(cardNum[i])) temp2 = 1 + i; } if (temp1 > temp2) {// 牌值左边大返回-1 return -1; } else if (temp1 == temp2) {// 牌值如果大小相同,比较花色 for (int i = 0; i < cardDesign.length; i++) { if (o1.design.equals(cardDesign[i])) temp1 = temp1 + i; if (o2.design.equals(cardDesign[i])) temp2 = temp2 + i; } if (temp1 > temp2) {// 花色左边大返回-1 return -1; } else {// 花色右边大返回1 return 1; } } else {// 牌值右边大返回1 return 1; } } }
Poker.javapublic class Poker {//扑克类 public String design;//花色 public String num;//牌值 public int hashCode(){//hashCode是jdk根据对象的地址或者字符串或者数字算出来的int类型的数值 final int prime = 31; int result = 1; result = prime * result + ((design == null) ? 0 : design.hashCode()); result = prime * result + ((num == null) ? 0 : num.hashCode()); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (!(obj instanceof Poker)) return false; Poker other = (Poker) obj; if (design == null) { if (other.design != null) return false; } else if (!design.equals(other.design)) return false; if (num == null) { if (other.num != null) return false; } else if (!num.equals(other.num)) return false; return true; } public Poker(String desgin, String num) { this.design = desgin; this.num = num; } }