之前的运动看起来卡卡的,一点也不连贯,这是因为速度是我们自己设置的一个固定的数字,下面来看看比较连贯的运动;
摩擦:iSpeed *= 0.92; 在方法里面加上这个语句,可以使速度越来越小
缓冲:iSpeed = ( iTarget - iCur ) / 8;
iSpeed = iSpeed > 0 ? Math.ceil(iSpeed) : Math.floor(iSpeed);
<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>无标题文档</title>
<style>
#div1 {width:100px; height: 100px; background: red; position: absolute; left: 0px; top: 30px; left: 400px;}
</style>
<script>
window.onload = function() {
var oDiv1 = document.getElementById('div1');
oDiv1.onclick = function() {
startMove(this, {
width : 200,
height : 200
});
}
function startMove(obj, json, fn) {
clearInterval(obj.iTimer);
var iCur = 0;
var iSpeed = 0;
obj.iTimer = setInterval(function() {
var iBtn = true;
for ( var attr in json ) {
var iTarget = json[attr];
if (attr == 'opacity') {
iCur = Math.round(css( obj, 'opacity' ) * 100);
} else {
iCur = parseInt(css(obj, attr));
}
iSpeed = ( iTarget - iCur ) / 8;
iSpeed = iSpeed > 0 ? Math.ceil(iSpeed) : Math.floor(iSpeed);
if (iCur != iTarget) {
iBtn = false;
if (attr == 'opacity') {
obj.style.opacity = (iCur + iSpeed) / 100;
obj.style.filter = 'alpha(opacity='+ (iCur + iSpeed) +')';
} else {
obj.style[attr] = iCur + iSpeed + 'px';
}
}
}
if (iBtn) {
clearInterval(obj.iTimer);
fn && fn.call(obj);
}
}, 30);
}
function css(obj, attr) {
if (obj.currentStyle) {
return obj.currentStyle[attr];
} else {
return getComputedStyle(obj, false)[attr];
}
}
}
</script>
</head>
<body>
<div id="div1"></div>
</body>
</html>