-
下标(subscript)
- 使用 subscript 可以给任意类型(枚举、结构体、类)增加下标功能,有些地方也翻译为:下标脚本
subscript 的语法类似于实例方法、计算属性,本质就是方法(函数)
class Point {
var x = 0.0, y = 0.0
subscript(index: Int) -> Double {
set {
if index == 0 {
x = newValue
}else if index == 1 {
y = newValue
}
}
get {
if index == 0 {
return x
}else if index == 1 {
return y
}
return 0
}
}
}
var p = Point()
p[0] = 11.1
p[1] = 22.2
print(p.x) // 11.1
print(p.y) // 22.2
print(p[0]) // 11.1
print(p[1]) // 22.2
- subscript 中定义的返回值类型决定了
- get 方法的返回值类型
- set 方法中 newValue 的类型
class Point {
var x = 0.0, y = 0.0
subscript(index: Int) -> Double {
get {
if index == 0 {
return x
}else if index == 1 {
return y
}
return 0
}
}
}
- 如果只有 get 方法,可以省略 set
class Point {
var x = 0.0, y = 0.0
subscript(index: Int) -> Double {
if index == 0 {
return x
}else if index == 1 {
return y
}
return 0
}
}
- 可以设置参数标签
class Point {
var x = 0.0, y = 0.0
subscript(index i: Int) -> Double {
if i == 0 {
return x
}else if i == 1 {
return y
}
return 0
}
}
var p = Point()
p.y = 22.2
print(p[index: 1]) // 22.2
- 下标可以是类型方法
class Sum {
static subscript(v1: Int, v2: Int) -> Int {
return v1 + v2
}
}
print(Sum[10, 20]) // 30
class Point {
var x = 0, y = 0
}
class PointManager {
var point = Point()
subscript(index: Int) -> Point {
get { point }
}
}
var pm = PointManager()
pm[0].x = 11
pm[0].y = 22
print(pm[0])
print(pm.point)
struct Point {
var x = 0, y = 0
}
class PointManager {
var point = Point()
subscript(index: Int) -> Point {
set{ point = newValue }
get { point }
}
}
var pm = PointManager()
pm[0].x = 11
pm[0].y = 22
print(pm[0])
print(pm.point)
class Grid {
var data = [[0, 1, 2],
[3, 4, 5],
[6, 7, 8]]
subscript(row: Int, column: Int) -> Int {
set {
guard row >= 0 && row < 3 && column >= 0 && column < 3 else {
return
}
data[row][column] = newValue
}
get {
guard row >= 0 && row < 3 && column >= 0 && column < 3 else {
return 0
}
return data[row][column]
}
}
}
var grid = Grid()
grid[0, 1] = 77
grid[1, 2] = 88
grid[2, 0] = 99
print(grid.data)
本文章只是本人的学习笔记!