18-高级运算符

溢出运算符(Overflow Operator)

  • Swift的算数运算符出现溢出时会抛出运行时错误
  • Swift有溢出运算符(&+&-&*),用来支持溢出运算
var min = UInt8.min
print(min &- 1) // 255, Int8.max

var max = UInt8.max
print(max &+ 1) // 0, Int8.min
print(max &* 2) // 254, 等价于 max &+ max

运算符重载(Operator Overload)

  • 类、结构体、枚举可以为现有的运算符提供自定义的实现,这个操作叫 :运算符重载
struct Point {
    var x: Int, y: Int
}

func + (p1: Point, p2: Point) -> Point {
    Point(x: p1.x + p2.x, y: p1.y + p2.y)
}

let p = Point(x: 10, y: 20) + Point(x: 11, y: 22)
print(p)// Point(x: 21, y: 42)
struct Point {
    var x : Int, y: Int
    static func + (p1: Point, p2: Point) -> Point {
        Point(x: p1.x + p2.x, y: p1.y + p2.y)
    }
}

let p = Point(x: 10, y: 20) + Point(x: 11, y: 22)
print(p)// Point(x: 21, y: 42)
struct Point {
    var x: Int, y: Int
    
    static func + (p1: Point, p2: Point) -> Point {
        Point(x: p1.x + p2.x, y: p1.y + p2.y)
    }
    
    static func - (p1: Point, p2: Point) -> Point {
        Point(x: p1.x - p2.x, y: p1.y - p2.y)
    }
    
    static prefix func - (p: Point) -> Point {
        Point(x: -p.x, y: -p.y)
    }
    
    static func += (p1: inout Point, p2: Point) {
        p1 = p1 + p2
    }
    
    static prefix func ++ (p: inout Point) -> Point {
        p += Point(x: 1, y: 1)
        return p
    }
    
    static postfix func ++ (p: inout Point) -> Point {
        let tmp = p
        p += Point(x: 1, y: 1)
        return tmp
    }
    
    static func == (p1: Point, p2: Point) -> Bool {
        (p1.x == p2.x) && (p1.y == p2.y)
    }
}

let p1 = Point(x: 10, y: 20) + Point(x: 11, y: 22)
print(p1)// Point(x: 21, y: 42)

let p2 = Point(x: 10, y: 20) - Point(x: 11, y: 22)
print(p2)// Point(x: -1, y: -2)

let p3 = -Point(x: 10, y: 20)
print(p3)// Point(x: -10, y: -20)

var p4 = Point(x: 12, y: 13)
p4 += p3
print(p4)// Point(x: 2, y: -7)

var p5 = Point(x: 10, y: 20)
print(++p5)// Point(x: 11, y: 21)

var p6 = Point(x: 10, y: 20)
print(p6++)// Point(x: 10, y: 20)

let result = p5 == p3
print(result)//false

Equatable

  • 要想得知2个实例是否等价,一般的做法是遵守 Equatable 协议,重载 == 运算符
  • 与此同时,等价于重载  != 运算符
struct Point:  Equatable {
    var x: Int, y: Int
}

var p1 = Point(x: 10, y: 20)
var p2 = Point(x: 11, y: 22)

print(p1 == p2) // false
print(p1 != p2) // true

Swift 为以下类型提供默认的 Equatable 实现:

  • 没有关联类型的枚举
  • 只拥有遵守 Equatable 协议关联类型的枚举
  • 只拥有遵守 Equatable 协议存储属性的结构体

注:引用类型比较存储的地址值是否相等(是否引用着同一个对象),使用恒等运算符 ===!==

Comparable

想要比较2个实例的大小,一般的做法是:

  • 遵守 Comparable 协议
  • 重载相应的运算符
struct Student: Comparable {
    var age: Int
    var score: Int
    
    init(score: Int, age: Int) {
        self.score = score
        self.age = age
    }
    
    static func < (lhs: Student, rhs: Student) -> Bool {
        (lhs.score < rhs.score) || (lhs.score == rhs.score && lhs.age > rhs.age)
    }
    
    static func > (lhs: Student, rhs: Student) -> Bool {
        (lhs.score > rhs.score) || (lhs.score == rhs.score && lhs.age < rhs.age)
    }
    
    static func <= (lhs: Student, rhs: Student) -> Bool {
        !(lhs > rhs)
    }
    
    static func >= (lhs: Student, rhs: Student) -> Bool {
        !(lhs < rhs)
    }
}

var stu1 = Student(score: 100, age: 20)
var stu2 = Student(score: 98, age: 18)
var stu3 = Student(score: 100, age: 20)
print(stu1 > stu2)  // true
print(stu1 >= stu2) // true
print(stu1 >= stu3) // true
print(stu2 <= stu1) // true
print(stu2 < stu1)  // true
print(stu2 <= stu1) // true

自定义运算符(Custom Operator)

可以自定义新的运算符,在全局作用域使用 operator进行声明

prefix operator 前缀运算符

postfix operator 后缀运算符

infix operator 中缀运算符 : 优先级组

precedencegroup 优先级组 {

    associativity: 结合性(left\right\none)

    higherThan: 比谁的优先级高

    lowerThan: 比谁的优先级低

    assignment: true 代表在可选链操作中拥有跟赋值运算符一样的优先级

}

prefix operator +++
infix operator +- : PlusMinusPrecedence
precedencegroup PlusMinusPrecedence {
    associativity: none
    higherThan: AdditionPrecedence
    lowerThan: MultiplicationPrecedence
    assignment: true
}

Apple文档参考:

prefix operator +++
infix operator +-

struct Point {
    var x: Int, y: Int
    
    static prefix func +++ (point: inout Point) -> Point {
        point = Point(x: point.x + point.x, y: point.y + point.y)
        return point
    }
    
    static func +- (left: Point, right: Point) -> Point {
        return Point(x: left.x + right.x, y: left.y - right.y)
    }
    
    static func +- (left: Point?, right: Point) -> Point {
        print("+-")
        return Point(x: left?.x ?? 0 + right.x, y: left?.y ?? 0 - right.y)
    }
}

struct Person {
    var point: Point
}

var person: Person? = nil
print(person?.point +- Point(x: 10, y: 20)) // Point(x: 10, y: -20)

 

 

 

 

 

 

 

 

 

 

 

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