TCP
定义:传输控制协议(TCP,Transmission Control Protocol)是一种面向连接的、可靠的、基于字节流的传输层通信协议.
特点:
(1)基于流
(2)面向连接
(3)可靠
连接方式:三次握手协议
与UDP相比:
优点:
(1)可靠(数据能够准确送达)
缺点:
(1)只能一对一
(2)传输效率低
本次项目目标:采用TCP通信,测试手机与PC实时显示的延时。
PC(Java)Server端代码:
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
public class Server implements Runnable {
public static final int SERVERPORT = 6666;
public void run() {
try {
System.out.println("Server: Connecting...");
ServerSocket serverSocket = new ServerSocket(SERVERPORT);
while (true) {
System.out.println("Server:Connected.");
Socket client = serverSocket.accept();
System.out.println("Server: Receiving...");
try {
BufferedReader in = new BufferedReader(
new InputStreamReader(client.getInputStream()));
String str = in.readLine();
System.out.println("Server: Received: '" + str + "'");
try
{
Thread.currentThread().sleep(40);
}
catch (Exception e) {
e.printStackTrace();
}
// 返回给客户端的消息
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(client.getOutputStream())), true);
out.println("sent to android message is:" + 11);
out.flush();
}
catch (Exception e) {
System.out.println("Server: Error");
e.printStackTrace();
}
finally {
client.close();
System.out.println("Server: Done.");
}
}
}
catch (Exception e) {
System.out.println("Server: Error");
e.printStackTrace();
}
}
public static void main(String a[]) {
Thread desktopServerThread = new Thead(new Server());
desktopServerThread.start();
}
}
PC(C++)Server端代码:
#include "winsock2.h"
#pragma comment(lib, "ws2_32.lib")
#include <iostream>
using namespace std;
int main(int argc, char* argv[])
{
const int BUF_SIZE = 64;
WSADATA wsd; //WSADATA变量
SOCKET sServer; //服务器套接字
SOCKET sClient; //客户端套接字
SOCKADDR_IN addrServ;; //服务器地址
char buf[BUF_SIZE]; //接收数据缓冲区
char sendBuf[BUF_SIZE];//返回给客户端得数据
int retVal; //返回值
//初始化套结字动态库
if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
{
cout << "WSAStartup failed!" << endl;
return 1;
}
//创建套接字
sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == sServer)
{
cout << "socket failed!" << endl;
WSACleanup();//释放套接字资源;
return -1;
}
//服务器套接字地址
addrServ.sin_family = AF_INET;
addrServ.sin_port = htons(6666);
addrServ.sin_addr.s_addr = INADDR_ANY;
//绑定套接字
retVal = bind(sServer, (LPSOCKADDR)&addrServ, sizeof(SOCKADDR_IN));
if (SOCKET_ERROR == retVal)
{
cout << "bind failed!" << endl;
closesocket(sServer); //关闭套接字
WSACleanup(); //释放套接字资源;
return -1;
}
//开始监听
retVal = listen(sServer, 1);
if (SOCKET_ERROR == retVal)
{
cout << "listen failed!" << endl;
closesocket(sServer); //关闭套接字
WSACleanup(); //释放套接字资源;
return -1;
}
//接受客户端请求
sockaddr_in addrClient;
int addrClientlen = sizeof(addrClient);
sClient = accept(sServer, (sockaddr FAR*) & addrClient, &addrClientlen);
if (INVALID_SOCKET == sClient)
{
cout << "accept failed!" << endl;
closesocket(sServer); //关闭套接字
WSACleanup(); //释放套接字资源;
return -1;
}
while (true) {
//接收客户端数据
ZeroMemory(buf, BUF_SIZE);
retVal = recv(sClient, buf, BUF_SIZE, 0);
if (SOCKET_ERROR == retVal)
{
cout << "recv failed!" << endl;
closesocket(sServer); //关闭套接字
closesocket(sClient); //关闭套接字
WSACleanup(); //释放套接字资源;
return -1;
}
if (buf[0] == '0')
break;
cout << "客户端发送的数据: " << buf << endl;
cout << "向客户端发送数据: ";
cin >> sendBuf;
send(sClient, sendBuf, strlen(sendBuf), 0);
}
//退出
closesocket(sServer); //关闭套接字
closesocket(sClient); //关闭套接字
WSACleanup(); //释放套接字资源;
return 0;
}
Android端(Java)代码:
AndroidManifest.xml中增加权限:
<uses-permission android:name="android.permission.INTERNET" />
mainactivity主程序代码:
package com.example.xianchengtcp0;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.Socket;
public class MainActivity extends AppCompatActivity {
private static final int CONNECTING = 0;
private static final int SENDING = 1;
private static final int CLOSE = 2;
private static final int RECEIVE = 3;
TextView text;
EditText input, address, port;
Socket socket;
String addStr, sendMsg, receiveMsg;
int portStr;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button button = (Button) this.findViewById(R.id.btn_send);
text = (TextView) findViewById(R.id.receive);
input = (EditText) findViewById(R.id.input);
address = (EditText) findViewById(R.id.address);
port = (EditText) findViewById(R.id.port);
address.setText("192.168.1.103");
port.setText("6666");
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
addStr = address.getText().toString().trim();
portStr = Integer.parseInt(port.getText().toString().trim());
new WorkThread().start();
}
});
}
private Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg.what == CONNECTING) {
text.setText("正在连接中......");
} else if (msg.what == SENDING) {
text.setText("Client Sending: '" + sendMsg + "'");
else if (msg.what == CLOSE) {
text.append("socket close");
} else if (msg.what == RECEIVE) {
text.setText("Client Receiveing: '" + receiveMsg + "'");
}
}
};
//工作线程
private class WorkThread extends Thread {
@Override
public void run() {
//处理比较耗时的操作
//数据处理完成后,关于UI的更新要通过handler发送消息
Message msg = new Message();
Message msg1 = new Message();
Message msg2 = new Message();
Message msg3 = new Message();
msg.what = CONNECTING;
handler.sendMessage(msg);
try {
socket = new Socket(addStr, portStr);
if (socket == null) {
Log.e("error", "socket null");
return;
}
//发送给服务端的消息
sendMsg = input.getText().toString();
sendMsg = Long.toString(System.currentTimeMillis());
msg1.what = SENDING;
handler.sendMessage(msg1);
//socket.getOutputStream out是个字符输出流,后面true说明执行后自动刷新
PrintWriter out = new PrintWriter(
new BufferedWriter(new OutputStreamWriter(
socket.getOutputStream())), true);
out.println(sendMsg);
// 接收服务器信息
BufferedReader in = new BufferedReader(
new InputStreamReader(socket.getInputStream()));
// 得到服务器信息
receiveMsg = in.readLine();
msg3.what = RECEIVE;
handler.sendMessage(msg3);
} catch (IOException e) {
e.printStackTrace();
} finally {
//关闭Socket
if (socket != null) {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
msg2.what = CLOSE;
handler.sendMessage(msg2);
}
}
}
}
Layout代码:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<EditText
android:id="@+id/address"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="请输入ip地址"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="10dp"
android:hint="请输入端口号"
android:id="@+id/port"
/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="10dp"
android:hint="请输入发送的信息"
android:id="@+id/input"
/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:id="@+id/btn_send"
android:layout_marginTop="10dp"
android:text="send"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/receive"
android:text="收到信息为: "
/>
</LinearLayout>
单次连接测试延时为400ms+,延时较高,但如果用usb通信adb端口转发的话,就符合我们实时通信的需求了