预设物:prefab
储存代码:scripts
游戏管理:gamemanger
物体属性:transform
实例化:public GameObject PinPrefab;
private Transform InsPoint;
void Start()
{
insPoint = GameObject.Find(“InsPoint”).transform//获取InsPoint属性
void InsPoint();//调用InsPoint方法
}
InsPoint(){
GameObject.Instantiate(PinPrefab(物体),InsPoin.position位置,PinPrefab.transform.Rotation(角度)); }
物体移动:transform.position = Vector3.MoveTowards(transform.position
(x轴),startpoint.position(y轴),speedTime.deltaTime(z轴));
物体选择:transformRotate(new Vector3(0(x轴),0(y轴),speedTime.deltaTime(z轴)))
见缝插针部分总结
最新推荐文章于 2024-07-20 22:40:04 发布