鼠标坐标转化世界坐标
transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position += new Vector3(0, 0, -Camera.main.transform.position.z);
单位化向量
Vector3 pos = (transform.position - centerPos.position).normalized;//
pos *= maxDix;//最大距离向量
transform.position = pos + centerPos.position;