#ifdef GL_ES
precision mediump float;
#endif
#define PI 3.14159265359
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
float plot(vec2 st, float pct){
//将相同的部分消除掉,值相等时就都是0
return smoothstep( pct-0.02, pct, st.y) -
smoothstep( pct, pct+0.02, st.y);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
// Smooth interpolation between 0.1 and 0.9
float y = smoothstep(0.1,0.9,st.x);
vec3 color = vec3(y);
float pct = plot(st,y);
// 如果pct是1.0的话,就会呈现绿色,pct是0.0的话,就会呈现y的颜色
color = (1.0-pct)*color+pct*vec3(0.0,1.0,0.0);
gl_FragColor = vec4(color,1.0);
}
glsl代码理解之smoothstep
于 2022-11-29 15:01:56 首次发布