代码实现Q-learning

深度学习Q—learning Q矩阵的更新基本公式如下:
Q_new(state,action)=(1-alpha)Q(state,action)+
alpha(R(state,action)+gamma*max*Q(stae_next,action_next))
以10X10矩阵为例代码实现为:

import pandas as pd
import numpy as np
import matplotlib.pyplot as plt
#reward = pd.read_excel("Qdata.xls")#如果以excel形式导入数据,可以使用这两个语句
#reward = np.array(reward)
#根据场景需求定义初始R矩阵
reward = np.array([[-1, 0, -1, -1, 0, -1, -1, -1
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好的,下面是Python实现Q-learning迷宫的代码: ```python import numpy as np import random # 定义迷宫结构 maze = np.array([ [0, -1, 0, 0, 0, 0, 0, 0, 0, 0], [0, -1, 0, -1, -1, -1, 0, -1, -1, 0], [0, -1, 0, -1, 0, -1, 0, -1, 0, 0], [0, -1, -1, 0, 0, -1, 0, -1, 0, 0], [0, 0, 0, -1, -1, -1, 0, -1, -1, 0], [0, 0, 0, 0, 0, 0, 0, 0, -1, 0], [0, -1, -1, -1, -1, -1, -1, -1, -1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ]) # 定义状态数量 states = maze.shape[0] * maze.shape[1] # 定义动作数量 actions = 4 # 定义学习率 alpha = 0.1 # 定义折扣因子 gamma = 0.9 # 定义探索率 epsilon = 0.1 # 定义Q值表 q_table = np.zeros((states, actions)) # 定义状态转换函数 def state_transition(state, action): row = state // maze.shape[1] col = state % maze.shape[1] if action == 0: # 上 if row == 0 or maze[row-1, col] == -1: return state else: return state - maze.shape[1] elif action == 1: # 下 if row == maze.shape[0]-1 or maze[row+1, col] == -1: return state else: return state + maze.shape[1] elif action == 2: # 左 if col == 0 or maze[row, col-1] == -1: return state else: return state - 1 elif action == 3: # 右 if col == maze.shape[1]-1 or maze[row, col+1] == -1: return state else: return state + 1 # 定义选择动作函数 def choose_action(state): if random.uniform(0, 1) < epsilon: return random.randint(0, actions-1) else: return np.argmax(q_table[state]) # 定义Q-learning算法函数 def q_learning(): for i in range(10000): state = random.randint(0, states-1) while state // maze.shape[1] != 0 or state % maze.shape[1] == 0 or state % maze.shape[1] == maze.shape[1]-1: state = random.randint(0, states-1) for j in range(100): action = choose_action(state) next_state = state_transition(state, action) reward = -1 if next_state // maze.shape[1] == maze.shape[0]-1 and next_state % maze.shape[1] != 0 and next_state % maze.shape[1] != maze.shape[1]-1 else 0 q_table[state, action] = q_table[state, action] + alpha * (reward + gamma * np.max(q_table[next_state]) - q_table[state, action]) state = next_state # 执行Q-learning算法 q_learning() # 输出Q值表和策略 print(q_table) policy = np.zeros((maze.shape[0], maze.shape[1])) for i in range(maze.shape[0]): for j in range(maze.shape[1]): if maze[i, j] != -1: policy[i, j] = np.argmax(q_table[i*maze.shape[1]+j]) print(policy) ``` 在这个代码中,我们首先定义了一个迷宫的结构,然后定义了状态数量、动作数量、学习率、折扣因子和探索率等参数。接着定义了状态转换函数、选择动作函数和Q-learning算法函数。在Q-learning算法函数中,我们使用了10000次迭代和100步每次迭代的方式进行训练,对于每个状态和动作组合,我们都更新了对应的Q值。最后输出了Q值表和策略。
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