- 使用wasd控制人物的前后左右移动,空格发生跳跃,鼠标控制视线的移动`
创建脚本MoveController1
- using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using UnityEngine;
public class MoveController1 : MonoBehaviour
{
private float moveSpeed;
public GameObject Eye;
// Start is called before the first frame update
void Start()
{
moveSpeed = 4;
}
Vector3 rot = new Vector3(0, 0, 0);
// Update is called once per frame
void Update()
{
WASD();
if (Input.anyKey)
{
this.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation;
}else
{
this.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
}
}
void WASD()
{
if (Input.GetMouseButton(1))
{
if(Input.GetAxis("Mouse X") != 0)
{
if (Input.GetAxis("Mouse X") < 0.1f && Input.GetAxis("Mouse X") > -0.1f)
{
//return;
}
this.gameObject.transform.Rotate(new Vector3(0, Input.GetAxis("Mouse X") * Time.fixedDeltaTime * 200, 0));
}
if(Input.GetAxis("Mouse Y") != 0)
{
if (Input.GetAxis("Mouse Y") < 0.1f && Input.GetAxis("Mouse Y") > -0.1f)
{
Debug.Log("返回");
//return;
}
Eye.transform.Rotate(new Vector3(Input.GetAxis("Mouse Y") * Time.fixedDeltaTime * -200, 0,0));
}
}
if (Input.GetKey(KeyCode.W))
{
gameObject.transform.Translate(Vector3.forward * Time.deltaTime * moveSpeed);
}
if (Input.GetKey(KeyCode.S))
{
gameObject.transform.Translate(-Vector3.forward * Time.deltaTime * moveSpeed);
}
if (Input.GetKey(KeyCode.A))
{
gameObject.transform.Translate(Vector3.left * Time.deltaTime * moveSpeed);
}
if (Input.GetKey(KeyCode.D))
{
gameObject.transform.Translate(-Vector3.left * Time.deltaTime * moveSpeed);
}
if(Input.GetKeyDown(KeyCode.Space))
{
transform.position += new Vector3(0, 1, 0);
}
}
}
`将此代码挂在需要控制的物体上面,并且在此物体的目录下创建一个摄像机,命名为MainCamera,将MainCamera代码中所需要的摄像机上面。
`