using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
#region 4.下拉框
[Serializable]
public enum ShowType
{
None = 0,
IntType = 1,
FloatType = 2,
StrType = 3
}
#endregion
public class MyLayoutWindow : EditorWindow {
[MenuItem("Tools/布局窗口")]
static public void ShowWindow()
{
EditorWindow window = EditorWindow.GetWindow<MyLayoutWindow>();
window.minSize = new Vector2(400, 450);
window.maxSize = new Vector2(400, 450);
window.Show();
}
#region 1.坐标
private Vector2 mVec2;
private Vector3 mVec3;
private Vector4 mVec4;
#endregion
#region 2.颜色
private Color mColor;
#endregion
#region 3.滑块
private float mSlid
在unity中添加窗口布局
最新推荐文章于 2024-04-15 23:53:33 发布