UE4安卓打包报错app:compileDebugJavaWithJavac

UE4 安卓打包报错

报错:Could not determine the dependencies of task ‘:app:compileDebugJavaWithJavac’.
各种方法都试过,换了各个SDK,NDK,Gradle的版本都没用

“FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ASTC)): * What went wrong:
UATHelper: Packaging (Android (ASTC)): Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'.
UATHelper: Packaging (Android (ASTC)): > Installed Build Tools revision 34.0.0 is corrupted. Remove and install again using the SDK Manager.
UATHelper: Packaging (Android (ASTC)): * Try:
UATHelper: Packaging (Android (ASTC)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (ASTC)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (ASTC)): BUILD FAILED in 7s
UATHelper: Packaging (Android (ASTC)): ERROR: cmd.exe failed with args /c "D:\UE4_Project\project171\MyProject\Intermediate\Android\armv7\gradle\rungradle.bat" :app:assembleDebug
UATHelper: Packaging (Android (ASTC)):        (see C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: cmd.exe failed with args /c "D:\UE4_Project\project171\MyProject\Intermediate\Android\armv7\gradle\rungradle.bat" :app:assembleDebug”

解决方法:
在UE4安装目录
Epic Games\UE_4.27\Engine\Build\Android\Java\gradle\build.gradle

// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
    repositories {
        google()
        jcenter()
    }
    dependencies {
        classpath project.hasProperty('ANDROID_TOOLS_BUILD_GRADLE_VERSION') ? project.property('ANDROID_TOOLS_BUILD_GRADLE_VERSION') : 'com.android.tools.build:gradle:3.5.3'

        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
    apply from: 'buildscriptAdditions.gradle', to: buildscript
}

apply from: 'baseBuildAdditions.gradle'

allprojects {
    repositories {
        google()
        jcenter()
    }
}

task clean(type: Delete) {
    delete rootProject.buildDir
}

将仓库改成阿里云:

// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
    repositories {
        //google()
        //jcenter()
		maven { url 'https://maven.aliyun.com/repository/google' }
        maven { url 'https://maven.aliyun.com/repository/jcenter' }
        maven { url 'https://maven.aliyun.com/repository/public' }
    }
    dependencies {
        classpath project.hasProperty('ANDROID_TOOLS_BUILD_GRADLE_VERSION') ? project.property('ANDROID_TOOLS_BUILD_GRADLE_VERSION') : 'com.android.tools.build:gradle:3.5.3'

        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
    apply from: 'buildscriptAdditions.gradle', to: buildscript
}

apply from: 'baseBuildAdditions.gradle'

allprojects {
    repositories {
        //google()
        //jcenter()
		maven { url 'https://maven.aliyun.com/repository/google' }
        maven { url 'https://maven.aliyun.com/repository/jcenter' }
        maven { url 'https://maven.aliyun.com/repository/public' }
    }
}

task clean(type: Delete) {
    delete rootProject.buildDir
}

如果需要换gradle的话,在
Epic Games\UE_4.27\Engine\Build\Android\Java\gradle\gradle\wrapper\gradle-wrapper.properties
文件修改distributionUrl

#Tue Feb 04 16:06:19 EST 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.1.1-all.zip  \\指定的gradle版本

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