如果你没有看过上一篇博客,请点击下面的链接查看CLion编写我的世界基岩版插件(LiteLoaderBDS)-1 - DearXuan的主页https://blog.dearxuan.com/2021/11/07/CLion%E7%BC%96%E5%86%99%E6%88%91%E7%9A%84%E4%B8%96%E7%95%8C%E5%9F%BA%E5%B2%A9%E7%89%88%E6%8F%92%E4%BB%B6-LiteLoaderBDS/前往我的主页以获得更好的阅读体验CLion编写我的世界基岩版插件(LiteLoaderBDS)-2 - DearXuan的主页
https://blog.dearxuan.com/2021/11/08/CLion%E7%BC%96%E5%86%99%E6%88%91%E7%9A%84%E4%B8%96%E7%95%8C%E5%9F%BA%E5%B2%A9%E7%89%88%E6%8F%92%E4%BB%B6-LiteLoaderBDS-2/
添加链接库
将headers和lib文件夹复制到项目目录中
在CMakeLists.txt中添加对头文件和库文件的引用
cmake_minimum_required(VERSION 3.20)
project(plugins)
set(CMAKE_CXX_STANDARD 17)
add_library(plugins SHARED library.cpp)
include_directories(${PROJECT_SOURCE_DIR}/headers)
link_directories(${PROJECT_SOURCE_DIR}/lib)
target_link_libraries(plugins
${PROJECT_SOURCE_DIR}/lib/Chakra.lib
${PROJECT_SOURCE_DIR}/lib/LiteLoader.lib)
在library.h中添加头文件
#ifndef PLUGINS_LIBRARY_H
#define PLUGINS_LIBRARY_H
#include "headers/api/basicEvent.h"
#include "headers/mc/Player.h"
#endif //PLUGINS_LIBRARY_H
添加事件监听
修改library.cpp
#include "library.h"
#include <iostream>
#include <windows.h>
#include <string>
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
) {
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
void entry();
extern "C" {
_declspec(dllexport)
void onPostInit() {
std::ios::sync_with_stdio(false);
entry();
}
}
void PlayerJoin(JoinEV ev);
void entry() {
std::cout << "\nDearXuan's Plugins is runing!'\n" << std::endl;
Event::addEventListener(PlayerJoin);
}
void PlayerJoin(JoinEV ev){
//在玩家加入服务器后打印信息
string name = ev.Player->getNameTag();
std::cout << name << " joined the server." << std::endl;
}
构建该项目
如果在构建途中报了以下错误
只需要进入mass.h,注释掉这一行即可解决
将生成的dll文件复制到服务器plugins文件夹内,运行服务器
如果你是在自己的电脑上运行客户端,可能会受到UWP的回路限制,此时需要管理员身份运行cmd,并执行以下指令
CheckNetIsolation.exe LoopbackExempt –a –p=S-1-15-2-1958404141-86561845-1752920682-3514627264-368642714-62675701-733520436
进入自己的服务器,可以看到控制台上已经打印出信息