很多时候我们习惯使用GDI+中Image类来加载本地文件,但是有时候我们需要资源中从加载png格式的图片时,却无法使用该类。
我们可以使用FindResource,LoadResource和LockResource以获取指向图像字节的指针。然后从中创建一个IStream。IStream可用于初始化GDI +图像或位图对象。
在.rc文件中添加新行:
IDI_MY_IMAGE_FILE PNG "foo.png"
并确保在resource.h头文件中将IDI_MY_IMAGE_FILE定义为整数。
#define IDI_MY_IMAGE_FILE 131
然后在运行时加载图像:
Gdiplus::Bitmap* pBmp = LoadImageFromResource(hInstance, MAKEINTRESOURCE(IDI_MY_IMAGE_FILE), L"PNG");
LoadImageFromResource的代码如下:
Gdiplus::Bitmap* LoadImageFromResource(HMODULE hMod, const wchar_t* resid, const wchar_t* restype)
{
IStream* pStream = nullptr;
Gdiplus::Bitmap* pBmp = nullptr;
HGLOBAL hGlobal = nullptr;
HRSRC hrsrc = FindResourceW(hInst, resid, restype); // get the handle to the resource
if (hrsrc)
{
DWORD dwResourceSize = SizeofResource(hMod, hrsrc);
if (dwResourceSize > 0)
{
HGLOBAL hGlobalResource = LoadResource(hMod, hrsrc); // load it
if (hGlobalResource)
{
void* imagebytes = LockResource(hGlobalResource); // get a pointer to the file bytes
// copy image bytes into a real hglobal memory handle
hGlobal = ::GlobalAlloc(GHND, dwResourceSize);
if (hGlobal)
{
void* pBuffer = ::GlobalLock(hGlobal);
if (pBuffer)
{
memcpy(pBuffer, imagebytes, dwResourceSize);
HRESULT hr = CreateStreamOnHGlobal(hGlobal, TRUE, &pStream);
if (SUCCEEDED(hr))
{
// pStream now owns the global handle and will invoke GlobalFree on release
hGlobal = nullptr;
pBmp = new Gdiplus::Bitmap(pStream);
}
}
}
}
}
}
if (pStream)
{
pStream->Release();
pStream = nullptr;
}
if (hGlobal)
{
GlobalFree(hGlobal);
}
return pBmp;
}
相关链接: C ++ GDI +如何从资源获取和加载图像?