EasyAR

//=============================================================================================================================
//
// Copyright (c) 2015-2017 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved.
// EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China
// and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd.
//
//=============================================================================================================================

using UnityEngine;

namespace EasyAR
{
    public class EasyImageTargetBehaviour : ImageTargetBehaviour
    {
        public GameObject _tuoka;
        public GameObject _ArCamera;
       // public GameObject[] _HeroUI;
        protected override void Awake()
        {
            base.Awake();
            TargetFound += OnTargetFound;
            TargetLost += OnTargetLost;
            TargetLoad += OnTargetLoad;
            TargetUnload += OnTargetUnload;
        }

        void OnTargetFound(TargetAbstractBehaviour behaviour)
        {
            Debug.Log("Found: " + Target.Id);
            //关闭脱卡
            CloseTuoka();
            //隐藏人物介绍UI
            //HideHeroUI();
        }

        void OnTargetLost(TargetAbstractBehaviour behaviour)
        {
            Debug.Log("Lost: " + Target.Id);
            //显示脱卡
            OpenTuoka();
            //修正相机位置
            AmendArCamera();
            //显示人物介绍UI
            //DisplayHeroUI();
        }

        void OnTargetLoad(ImageTargetBaseBehaviour behaviour, ImageTrackerBaseBehaviour tracker, bool status)
        {
            Debug.Log("Load target (" + status + "): " + Target.Id + " (" + Target.Name + ") " + " -> " + tracker);
        }

        void OnTargetUnload(ImageTargetBaseBehaviour behaviour, ImageTrackerBaseBehaviour tracker, bool status)
        {
            Debug.Log("Unload target (" + status + "): " + Target.Id + " (" + Target.Name + ") " + " -> " + tracker);
        }
        //修正相机位置
        void AmendArCamera()
        {
            _ArCamera.transform.localPosition = Vector3.zero;
            _ArCamera.transform.localEulerAngles = Vector3.zero;
        }
        void OpenTuoka()
        {
            _tuoka.SetActive(true);
        }
        void CloseTuoka()
        {
            _tuoka.SetActive(false);
        }
        显示英雄介绍UI
        //void DisplayHeroUI()
        //{
        //    for (int i = 0; i < _HeroUI.Length; i++)
        //    {
        //        _HeroUI[i].SetActive(true);
        //    }
        //}
        隐藏英雄介绍UI
        //void HideHeroUI()
        //{
        //    for (int i = 0; i < _HeroUI.Length; i++)
        //    {
        //        _HeroUI[i].SetActive(false);
        //    }
        //}
    }
  
}

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