Unity 打开Windows 选择文件

实现效果:

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

public class OpenFileName
{
    public int structSize = 0;
    public IntPtr dlgOwner = IntPtr.Zero;
    public IntPtr instance = IntPtr.Zero;
    public String filter = null;
    public String customFilter = null;
    public int maxCustFilter = 0;
    public int filterIndex = 0;
    public String file = null;
    public int maxFile = 0;
    public String fileTitle = null;
    public int maxFileTitle = 0;
    public String initialDir = null;
    public String title = null;
    public int flags = 0;
    public short fileOffset = 0;
    public short fileExtension = 0;
    public String defExt = null;
    public IntPtr custData = IntPtr.Zero;
    public IntPtr hook = IntPtr.Zero;
    public String templateName = null;
    public IntPtr reservedPtr = IntPtr.Zero;
    public int reservedInt = 0;
    public int flagsEx = 0;

}




public class DllTest
{
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
    public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
    {
        return GetOpenFileName(ofn);
    }

    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
    public static bool GetSaveFileName1([In, Out] OpenFileName ofn)
    {
        return GetSaveFileName(ofn);
    }
}

调用代码如下:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;

public class Test : MonoBehaviour
{
    public Button button;
    private void Start()
    {
        button.onClick.AddListener(OpenWindowsDialog);
    }

    private void OpenWindowsDialog()
    {
        OpenFileName ofn = new OpenFileName();

        ofn.structSize = Marshal.SizeOf(ofn);

        //ofn.filter = "All Files\0*.*\0\0";
        //ofn.filter = "Image Files(*.jpg;*.png)\0*.jpg;*.png\0";
        //ofn.filter = "Txt Files(*.txt)\0*.txt\0";

        //ofn.filter = "Word Files(*.docx)\0*.docx\0";
        //ofn.filter = "Word Files(*.doc)\0*.doc\0";
        //ofn.filter = "Word Files(*.doc:*.docx)\0*.doc:*.docx\0";

        //ofn.filter = "Excel Files(*.xls)\0*.xls\0";
        ofn.filter = "Excel Files(*.xlsx)\0*.xlsx\0";  //指定打开格式
        //ofn.filter = "Excel Files(*.xls:*.xlsx)\0*.xls:*.xlsx\0";
        //ofn.filter = "Excel Files(*.xlsx:*.xls)\0*.xlsx:*.xls\0";

        ofn.file = new string(new char[256]);

        ofn.maxFile = ofn.file.Length;

        ofn.fileTitle = new string(new char[64]);

        ofn.maxFileTitle = ofn.fileTitle.Length;

        ofn.initialDir = UnityEngine.Application.dataPath;//默认路径

        ofn.title = "打开Excel";

        ofn.defExt = "xlsx";

        //注意 一下项目不一定要全选 但是0x00000008项不要缺少
        ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR


        //打开windows框
        if (DllTest.GetSaveFileName(ofn))
        {
            //TODO
        }
    }
    
}

当然一般我们会选择文件然后进行操作,下一篇会讲如何读取Excle表格

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