using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
/// <summary>
/// 选择文件框
/// </summary>
public class OpenDialogFile1 : MonoBehaviour
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenDialogFile
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenDialogDir
{
public IntPtr hwndOwner = IntPtr.Zero;
public IntPtr pidlRoot = IntPtr.Zero;
public String pszDisplayName = null;
public String lpszTitle = null;
public UInt32 ulFlags = 0;
public IntPtr lpfn = IntPtr.Zero;
public IntPtr lParam = IntPtr.Zero;
public int iImage = 0;
}
public class DllOpenFileDialog
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenDialogFile ofn);
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenDialogFile ofn);
[DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern IntPtr SHBrowseForFolder([In, Out] OpenDialogDir ofn);
[DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool SHGetPathFromIDList([In] IntPtr pidl, [In, Out] char[] fileName);
}
string fullDirPath;
/// <summary>
/// 选择文件夹。
/// </summary>
public void QQ()
{
OpenDialogDir ofn2 = new OpenDialogDir();
ofn2.pszDisplayName = new string(new char[2000]); ; // 存放目录路径缓冲区
ofn2.lpszTitle = "Open Project";// 标题
// ofn2.ulFlags = BIF_NEWDIALOGSTYLE | BIF_EDITBOX; // 新的样式,带编辑框
IntPtr pidlPtr = DllOpenFileDialog.SHBrowseForFolder(ofn2);
char[] charArray = new char[2000];
for (int i = 0; i < 2000; i++)
charArray[i] = '\0';
DllOpenFileDialog.SHGetPathFromIDList(pidlPtr, charArray);
fullDirPath = new String(charArray);
fullDirPath = fullDirPath.Substring(0, fullDirPath.IndexOf('\0'));
Debug.Log("***选择储存的文件夹,将要储存到**" + fullDirPath);//这个就是选择的目录路径。
}
/// <summary>
/// 获取对应文件夹 文件
/// </summary>
public void GetFiles()
{
//路径
string path = fullDirPath; //string.Format("{0}", @"D:\SHU170221U3D-09\Lesson14\Assets\StreamingAssets"); + @"/_Image/grid.png"
Debug.Log("想要读取的文件夹是************" + path);
string imgtype = "*.BMP|*.JPG|*.GIF|*.PNG";
string[] ImageType = imgtype.Split('|');
//获取指定路径下面的所有资源文件
if (Directory.Exists(path))
{
DirectoryInfo direction = new DirectoryInfo(path);
FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories); // 获取所有文件
Debug.Log("该文件夹文件总数为" + files.Length);
//for (int i = 0; i < files.Length; i++) //获取所有文件名称
//{
// if (files[i].Name.EndsWith(".meta"))
// {
// continue;
// }
// // Debug.Log("Name:" + files[i].Name);
// //Debug.Log("FullName:" + files[i].FullName);
// // Debug.Log("DirectoryName:" + files[i].DirectoryName);
//}
for (int i = 0; i < ImageType.Length; i++)
{
//获取d盘中a文件夹下所有的图片路径
string[] dirs = Directory.GetFiles(path, ImageType[i]);
for (int j = 0; j < dirs.Length; j++)
{
if (files[j].Name.EndsWith(".meta"))
{
continue;
}
Debug.Log("文件夹图片格式的Name:" + files[j].Name);
}
}
}
}
}