unity 设置软件运行分辨率

打包pc后,在exe的同级目录创建一个名为分辨率的txt ,格式类似为1920=1080

将下面脚本放到第一个场景即可

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;

public class WindowsMode : MonoBehaviour
{
    //public Rect screenPosition;
    [DllImport("user32.dll")]
    static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
    [DllImport("user32.dll")]
    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
    [DllImport("user32.dll")]
    static extern IntPtr GetForegroundWindow();

    const uint SWP_SHOWWINDOW = 0x0040;
    const int GWL_STYLE = -16;
    const int WS_BORDER = 1;
    const int WS_POPUP = 0x800000;
    void Awake()
    {
        if (Application.platform == RuntimePlatform.WindowsPlayer)
        {

            string directory = System.Environment.CurrentDirectory;
            Debug.Log(directory);
            //text.text = directory;

            string fileName = "分辨率.txt";
            string filePath = directory + "\\" + fileName;
            FileStream stream = new FileStream(filePath, FileMode.Open);
            StreamReader reader = new StreamReader(stream);
            string readedStr = reader.ReadToEnd();  //一次性读取全部数据
            reader.Close();
            stream.Close();

            string[] strs = readedStr.Split('=');

            float width = float.Parse(strs[0]);
            float height = float.Parse(strs[1]);

            int x = (int)((Screen.currentResolution.width - width) / 2);
            int y = (int)((Screen.currentResolution.height - height) / 2);
            SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);//将网上的WS_BORDER替换成WS_POPUP  
            bool result = SetWindowPos(GetForegroundWindow(), 0, x, y, (int)width, (int)height, SWP_SHOWWINDOW);

            //text.text = strs[0] +"--"+ strs[1];
        }
    }
}

 

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