打包pc后,在exe的同级目录创建一个名为分辨率的txt ,格式类似为1920=1080
将下面脚本放到第一个场景即可
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
public class WindowsMode : MonoBehaviour
{
//public Rect screenPosition;
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16;
const int WS_BORDER = 1;
const int WS_POPUP = 0x800000;
void Awake()
{
if (Application.platform == RuntimePlatform.WindowsPlayer)
{
string directory = System.Environment.CurrentDirectory;
Debug.Log(directory);
//text.text = directory;
string fileName = "分辨率.txt";
string filePath = directory + "\\" + fileName;
FileStream stream = new FileStream(filePath, FileMode.Open);
StreamReader reader = new StreamReader(stream);
string readedStr = reader.ReadToEnd(); //一次性读取全部数据
reader.Close();
stream.Close();
string[] strs = readedStr.Split('=');
float width = float.Parse(strs[0]);
float height = float.Parse(strs[1]);
int x = (int)((Screen.currentResolution.width - width) / 2);
int y = (int)((Screen.currentResolution.height - height) / 2);
SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);//将网上的WS_BORDER替换成WS_POPUP
bool result = SetWindowPos(GetForegroundWindow(), 0, x, y, (int)width, (int)height, SWP_SHOWWINDOW);
//text.text = strs[0] +"--"+ strs[1];
}
}
}