WebGL与服务器交互总结(资源及代码)想到啥写啥
首先用到的资源BestHttp:
传送门
我这里只做了客户端,服务端是同事做的。同样是用的WebSocket,具体是什么框架就不得而知。这里只介绍客户端:
using BestHTTP.WebSocket;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class WebSocketClient : Singleton<WebSocketClient>
{
#region Socket
private WebSocket webSocket;
private string url;
#endregion
public void Init(string uri = null)
{
webSocket = new WebSocket(new Uri(url));
webSocket.OnOpen += OnOpen;
webSocket.OnMessage += OnMessageReceived;
webSocket.OnError += OnError;
webSocket.OnClosed += OnClosed;
}
private void antiInit()
{
webSocket.OnOpen = null;
webSocket.OnMessage = null;
webSocket.OnError = null;
webSocket.OnClosed = null;
webSocket = null;
}
public void Connect()
{
webSocket.Open();
}
public void Send(string msg)
{
webSocket.Send(msg);
}
public void Close()
{
webSocket.Close();
}
#region WebSocket Event Handlers
/// <summary>
/// Called when the web socket is open, and we are ready to send and receive data
/// </summary>
void OnOpen(WebSocket ws)
{
Debug.Log("connected");
}
/// <summary>
/// Called when we received a text message from the server
/// </summary>
void OnMessageReceived(WebSocket ws, string message)
{
Debug.Log(message);
}
/// <summary>
/// Called when the web socket closed
/// </summary>
void OnClosed(WebSocket ws, UInt16 code, string message)
{
Debug.Log(message);
antiInit();
Init();
}
/// <summary>
/// Called when an error occured on client side
/// </summary>
void OnError(WebSocket ws, Exception ex)
{
string errorMsg = string.Empty;
#if !UNITY_WEBGL || UNITY_EDITOR
if (ws.InternalRequest.Response != null)
errorMsg = string.Format("Status Code from Server: {0} and Message: {1}", ws.InternalRequest.Response.StatusCode, ws.InternalRequest.Response.Message);
#endif
Debug.Log(errorMsg);
antiInit();
Init();
}
private void OnDestroy()
{
if (webSocket != null && webSocket.IsOpen)
{
webSocket.Close();
antiInit();
}
}
#endregion
}
上面这些就是一个最简单最完整的客户端:Init()初始化,Connect()连接,Send(string msg)发送消息,OnMessageReceived(WebSocket ws, string message)接收消息。具体的逻辑就自己处理喽。
WebGL只能使用WebSocket来进行网络通信,其他的都不支持,且但凡是用到System.Net这个命名空间的也不能使用