观察者设计模式

事件的应用 观察者设计模式之猫捉老鼠

理解图

Program.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Cat_Mouse
{
    class Program
    {
        static void Main(string[] args)
        {
            Cat cat = new Cat("加肥猫","红色");
            Mouse mouse1 = new Mouse("米奇老鼠1", "黑色",cat);
            //Cat.actEvent += mouse1.RunAway;
            Mouse mouse2 = new Mouse("米奇老鼠2", "绿色",cat);
            //Cat.actEvent += mouse2.RunAway;
            Mouse mouse3 = new Mouse("米奇老鼠3", "白色",cat);
            //Cat.actEvent += mouse3.RunAway;
            cat.CatComing();
            Console.ReadKey();

        }
    }
}

Cat.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Cat_Mouse
{
    class Cat
    {
        private string name;
        private string color;
        public Cat() { }
        public Cat(string name,string color)
        {
            this.name = name;
            this.color = color;
        }
        public string Name
        {
            get
            {
                return name;
            }
            set
            {
                value = name;
            }
        }
        public string Color
        {
            get { return color; }
            set { value = color; }
        }
        public void CatComing()
        {
            Console.WriteLine(color+"颜色的"+name+"来了,喵喵。。");
            if (act!=null)
            {
                actEvent();
            }
        }
        static public event Action actEvent;
    }
}

Mouse.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Cat_Mouse
{
    class Mouse
    {
        private string name;
        private string color;
        public Mouse() { }
        public Mouse(string name, string color,Cat cat)
        {
            this.name = name;
            this.color = color;
            Cat.actEvent += this.RunAway;
        }
        public string Name
        {
            get
            {
                return name;
            }
            set
            {
                value = name;
            }
        }
        public string Color
        {
            get { return color; }
            set { value = color; }
        }
        public void RunAway()
        {
            Console.WriteLine("老猫来了"+color + "颜色的" + name + "赶紧跑。。。");
        }
    }
}
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