action=env.action_space.sample()可以一次选择多个动作吗?

action=env.action_space.sample()可以一次选择多个动作吗?

lr = 2e-3 num_episodes = 500 hidden_dim = 128 gamma = 0.98 epsilon = 0.01 target_update = 10 buffer_size = 10000 minimal_size = 500 batch_size = 64 device = torch.device("cuda") if torch.cuda.is_available() else torch.device( "cpu") env_name = 'CartPole-v1' env = gym.make(env_name) random.seed(0) np.random.seed(0) #env.seed(0) torch.manual_seed(0) replay_buffer = ReplayBuffer(buffer_size) state_dim = env.observation_space.shape[0] action_dim = env.action_space.n agent = DQN(state_dim, hidden_dim, action_dim, lr, gamma, epsilon, target_update, device) return_list = [] episode_return = 0 state = env.reset()[0] done = False while not done: action = agent.take_action(state) next_state, reward, done, _, _ = env.step(action) replay_buffer.add(state, action, reward, next_state, done) state = next_state episode_return += reward # 当buffer数据的数量超过一定值后,才进行Q网络训练 if replay_buffer.size() > minimal_size: b_s, b_a, b_r, b_ns, b_d = replay_buffer.sample(batch_size) transition_dict = { 'states': b_s, 'actions': b_a, 'next_states': b_ns, 'rewards': b_r, 'dones': b_d } agent.update(transition_dict) if agent.count >=200: #运行200步后强行停止 agent.count = 0 break return_list.append(episode_return) episodes_list = list(range(len(return_list))) plt.plot(episodes_list, return_list) plt.xlabel('Episodes') plt.ylabel('Returns') plt.title('DQN on {}'.format(env_name)) plt.show()对上述代码的每一段进行注释,并将其在段落中的作用注释出来
最新发布
06-12
import tensorflow as tf import numpy as np import gym # 创建 CartPole 游戏环境 env = gym.make('CartPole-v1') # 定义神经网络模型 model = tf.keras.models.Sequential([ tf.keras.layers.Dense(24, activation='relu', input_shape=(4,)), tf.keras.layers.Dense(24, activation='relu'), tf.keras.layers.Dense(2, activation='linear') ]) # 定义优化器和损失函数 optimizer = tf.keras.optimizers.Adam() loss_fn = tf.keras.losses.MeanSquaredError() # 定义超参数 gamma = 0.99 # 折扣因子 epsilon = 1.0 # ε-贪心策略中的初始 ε 值 epsilon_min = 0.01 # ε-贪心策略中的最小 ε 值 epsilon_decay = 0.995 # ε-贪心策略中的衰减值 batch_size = 32 # 每个批次的样本数量 memory = [] # 记忆池 # 定义动作选择函数 def choose_action(state): if np.random.rand() < epsilon: return env.action_space.sample() else: Q_values = model.predict(state[np.newaxis]) return np.argmax(Q_values[0]) # 定义经验回放函数 def replay(batch_size): batch = np.random.choice(len(memory), batch_size, replace=False) for index in batch: state, action, reward, next_state, done = memory[index] target = model.predict(state[np.newaxis]) if done: target[0][action] = reward else: Q_future = np.max(model.predict(next_state[np.newaxis])[0]) target[0][action] = reward + Q_future * gamma model.fit(state[np.newaxis], target, epochs=1, verbose=0) # 训练模型 for episode in range(1000): state = env.reset() done = False total_reward = 0 while not done: action = choose_action(state) next_state, reward, done, _ = env.step(action) memory.append((state, action, reward, next_state, done)) state = next_state total_reward += reward if len(memory) > batch_size: replay(batch_size) epsilon = max(epsilon_min, epsilon * epsilon_decay) print("Episode {}: Score = {}, ε = {:.2f}".format(episode, total_reward, epsilon))next_state, reward, done, _ = env.step(action) ValueError: too many values to unpack (expected 4)优化代码
05-24
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