基于蒙特卡洛树搜索思想的中国象棋AI-C++实现

/*象棋ai*/
#pragma GCC optimize(1)
#pragma GCC optimize(2)
#pragma GCC optimize(3)
#pragma GCC optimize("Ofast")
#pragma GCC optimize("inline")
#pragma GCC optimize("-fgcse")
#pragma GCC optimize("-fgcse-lm")
#pragma GCC optimize("-fipa-sra")
#pragma GCC optimize("-ftree-pre")
#pragma GCC optimize("-ftree-vrp")
#pragma GCC optimize("-fpeephole2")
#pragma GCC optimize("-ffast-math")
#pragma GCC optimize("-fsched-spec")
#pragma GCC optimize("unroll-loops")
#pragma GCC optimize("-falign-jumps")
#pragma GCC optimize("-falign-loops")
#pragma GCC optimize("-falign-labels")
#pragma GCC optimize("-fdevirtualize")
#pragma GCC optimize("-fcaller-saves")
#pragma GCC optimize("-fcrossjumping")
#pragma GCC optimize("-fthread-jumps")
#pragma GCC optimize("-funroll-loops")
#pragma GCC optimize("-freorder-blocks")
#pragma GCC optimize("-fschedule-insns")
#pragma GCC optimize("inline-functions")
#pragma GCC optimize("-ftree-tail-merge")
#pragma GCC optimize("-fschedule-insns2")
#pragma GCC optimize("-fstrict-aliasing")
#pragma GCC optimize("-falign-functions")
#pragma GCC optimize("-fcse-follow-jumps")
#pragma GCC optimize("-fsched-interblock")
#pragma GCC optimize("-fpartial-inlining")
#pragma GCC optimize("no-stack-protector")
#pragma GCC optimize("-freorder-functions")
#pragma GCC optimize("-findirect-inlining")
#pragma GCC optimize("-fhoist-adjacent-loads")
#pragma GCC optimize("-frerun-cse-after-loop")
#pragma GCC optimize("inline-small-functions")
#pragma GCC optimize("-finline-small-functions")
#pragma GCC optimize("-ftree-switch-conversion")
#pragma GCC optimize("-foptimize-sibling-calls")
#pragma GCC optimize("-fexpensive-optimizations")
#pragma GCC optimize("inline-functions-called-once")
#pragma GCC optimize("-fdelete-null-pointer-checks")
#include<bits/stdc++.h>
#include<random>
#include<ctime>
#include<windows.h>
#include<omp.h>
#define pll pair<int,int>
using namespace std;
typedef double lf;
const int N=3e6;
static default_random_engine e;
struct Chess {
    int des[10][9];
};
int maxnumcore;
int maxstep=6;
int maxcal=5000;
int thinktime=100;
int nodelimt=6;
int siz=0;
vector<int> datree[N];
Chess chess[N];
int fa[N],dep[N],mark[N],endpo[N],roval[N],del[N];
lf n[N],w[N],winrate[N];

int qzw[32] = { -100,-3,-3,-3,-3,-7,-7,-15,-15,-10,-10,-1,-1,-1,-1,-1,100,3,3,3,3,7,7,15,15,10,10,1,1,1,1,1 };
pair<int, int> limx[16] = { {0,2},{0,2},{0,2},{0,4},{0,4},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9}};
pair<int, int> limy[16] = { {3,5},{3,5},{3,5},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8}};
Chess prec;
class cheess{
public:
    lf c = 2;
    pair<int, int> POS[32];
    Chess base;
    inline int calval(Chess&u){
        int cn=0;
        for(int i=0;i<10;i++)for(int j=0;j<9;j++)
            if(u.des[i][j]>=0)cn+=qzw[u.des[i][j]];
        return cn;
    }
    void init() {
        POS[0] = { 0,4 }; POS[1] = { 0,3 }; POS[2] = { 0,5 }; POS[3] = { 0,2 }; POS[4] = { 0,6 };
        POS[5] = { 0,1 }; POS[6] = { 0,7 }; POS[7] = { 0,0 }; POS[8] = { 0,8 }; POS[9] = { 2,1 };
        POS[10] = { 2,7 }; POS[11] = { 3,0 }; POS[12] = { 3,2 }; POS[13] = { 3,4 }; POS[14] = { 3,6 };
        POS[15] = { 3,8 }; POS[16] = { 9,4 }; POS[17] = { 9,5 }; POS[18] = { 9,3 }; POS[19] = { 9,6 };
        POS[20] = { 9,2 }; POS[21] = { 9,7 }; POS[22] = { 9,1 }; POS[23] = { 9,8 }; POS[24] = { 9,0 };
        POS[25] = { 7,7 }; POS[26] = { 7,1 }; POS[31] = { 6,0 }; POS[30] = { 6,2 }; POS[29] = { 6,4 };
        POS[28] = { 6,6 }; POS[27] = { 6,8 };
        for (int i = 0; i < 10; i++)for (int j = 0; j < 9; j++)base.des[i][j] = -1;
        for (int i = 0; i < 32; i++) base.des[POS[i].first][POS[i].second] = i;
        //base.des[6][0]=base.des[6][2]=base.des[6][4]=base.des[6][6]=base.des[6][8]=-1;
        //base.des[3][0]=base.des[3][2]=base.des[3][4]=base.des[3][6]=base.des[3][8]=-1;
    }
        inline int Checkend(Chess &u){//查看是否结局
        int x=1;
        for(int i=limx[0].first;i<=limx[0].second;i++)
            for(int j=limy[0].first;j<=limy[0].second;j++)
                if(u.des[i][j]==0)x=0;
        return x;
    }
    inline Chess rev(Chess& a) {//局面旋转
        Chess k;
        for(int i=0;i<10;i++)for(int j=0;j<9;j++)k.des[i][j]=-1;
        for (int i = 0; i < 10; i++)for (int j = 0; j < 9; j++){
            if(a.des[9 - i][8 - j]>15)k.des[i][j] = a.des[9 - i][8 - j]-16;
            else if(a.des[9 - i][8 - j]>=0)k.des[i][j] = a.des[9 - i][8 - j]+16;
        }
        return k;
    }
    inline Chess Creatdes(int posxi, int posyi, int posx, int posy, Chess p) {//根据走子建立新局面
        int i = p.des[posxi][posyi];
        p.des[posx][posy] = i;
        p.des[posxi][posyi] = -1;
        return rev(p);
    }
    inline void creatnode(int u,Chess&son) {//建立节点
        int k=++siz;
        datree[u].push_back(k);
        datree[k].clear();
        fa[k]=u;
        chess[k]=son;
        w[k]=n[k]=winrate[k]=0;
        dep[k]=dep[u] + 1;
        mark[k]=!mark[u];
        endpo[k]=roval[k]=del[k]=0;
    }
    inline int judge(Chess& u, int i, int posx, int posy) {
        if (i == 0 && u.des[posx][posy] == 16)return 1;
        if (!(limx[i].first <= posx && posx <= limx[i].second && limy[i].first <= posy && posy <= limy[i].second))return 0;
        if (!(u.des[posx][posy] == -1 || u.des[posx][posy] > 15))return 0;
        return 1;
    }
    void newrate(int u) {
        winrate[u] = w[u] / (n[u]*100) + (lf)c * sqrt(max(log(n[fa[u]]) / n[u],0.0));
    }
    inline vector<Chess> step(Chess tmp, int sw) {//在tmp的局面里面获取走子可能,sw为1获取所有能
        pair<int, int> poi[32];
        for (int i = 0; i < 32; i++)poi[i] = { -1,-1 };
        for (int i = 0; i < 10; i++)for (int j = 0; j < 9; j++)if (tmp.des[i][j] >= 0)poi[tmp.des[i][j]] = { i,j };
        vector<Chess> ans;
 
        int nposx, nposy, posx, posy;
        auto work = [&](int i)-> void {
            if (judge(tmp, i, nposx, nposy))
                ans.push_back(Creatdes(posx, posy, nposx, nposy, tmp));
        };
        for (int i = 0; i <= 15; i++) {
            if(sw==0)i=e()%16;
            if (poi[i].first == -1)continue;
            posx = poi[i].first, posy = poi[i].second;
            if (i == 0) {
                nposx = posx - 1, nposy = posy;
                work(i);
                nposx = posx + 1, nposy = posy;
                work(i);
                nposx = posx, nposy = posy + 1;
                work(i);
                nposx = posx, nposy = posy - 1;
                work(i);
                if (posy == poi[16].second) {
                    nposx = poi[16].first, nposy = poi[16].second;
                    int x=0;
                    for(int j=posx+1;j<=nposx-1;j++)if(tmp.des[j][posy]!=-1)x=1;
                    if(x==0){
                        work(i);
                        
                    }
                }
            }
            else if (i == 1 || i == 2) {
                nposx = posx - 1, nposy = posy - 1;
                work(i);
                nposx = posx + 1, nposy = posy + 1;
                work(i);
                nposx = posx - 1, nposy = posy + 1;
                work(i);
                nposx = posx + 1, nposy = posy - 1;
                work(i);
            }
            else if (i == 3 || i == 4) {
                if (posx - 1 >= 0 && posy - 1 >= 0 && tmp.des[posx - 1][posy - 1] == -1) {
                    nposx = posx - 2, nposy = posy - 2;
                    work(i);
                }
                if (posx + 1 <= 9 && posy + 1 <= 8 && tmp.des[posx + 1][posy + 1] == -1) {
                    nposx = posx + 2, nposy = posy + 2;
                    work(i);
                }
                if (posx + 1 <= 9 && posy - 1 >= 0 && tmp.des[posx + 1][posy - 1] == -1) {
                    nposx = posx + 2, nposy = posy - 2;
                    work(i);
                }
                if (posx - 1 >= 0 && posy + 1 <= 8 && tmp.des[posx - 1][posy + 1] == -1) {
                    nposx = posx - 2, nposy = posy + 2;
                    work(i);
                }
            }
            else if (i == 5 || i == 6) {
                if (posx - 1 >= 0 && tmp.des[posx - 1][posy] == -1) {
                    nposx = posx - 2, nposy = posy - 1;
                    work(i);
                    nposx = posx - 2, nposy = posy + 1;
                    work(i);
                }
                if (posx + 1 <= 9 && tmp.des[posx + 1][posy] == -1) {
                    nposx = posx + 2, nposy = posy + 1;
                    work(i);
                    nposx = posx + 2, nposy = posy - 1;
                    work(i);
                }
                if (posy - 1 >= 0 && tmp.des[posx][posy - 1] == -1) {
                    nposx = posx - 1, nposy = posy - 2;
                    work(i);
                    nposx = posx + 1, nposy = posy - 2;
                    work(i);
                }
                if (posy + 1 <= 8 && tmp.des[posx][posy + 1] == -1) {
                    nposx = posx - 1, nposy = posy + 2;
                    work(i);
                    nposx = posx + 1, nposy = posy + 2;
                    work(i);
                }
            }
            else if (i == 7 || i == 8) {
                for (int j = 1; j <= 9; j++) {
                    nposx = posx + j, nposy = posy;
                    work(i);
                    if (posx + j > 9 || tmp.des[posx + j][posy] != -1)break;
                }
                for (int j = 1; j <= 9; j++) {
                    nposx = posx - j, nposy = posy;
                    work(i);
                    if (posx - j < 0 || tmp.des[posx - j][posy] != -1)break;
                }
                for (int j = 1; j <= 8; j++) {
                    nposx = posx, nposy = posy + j;
                    work(i);
                    if (posy + j > 8 || tmp.des[posx][posy + j] != -1)break;
                }
                for (int j = 1; j <= 8; j++) {
                    nposx = posx, nposy = posy - j;
                    work(i);
                    if (posy - j < 0 || tmp.des[posx][posy - j] != -1)break;
                }
            }
            else if (i == 9 || i == 10) {
                for (int j = 1; j <= 9; j++) {
                    if (posx + j > 9)break;
                    if (tmp.des[posx + j][posy] == -1) {
                        nposx = posx + j, nposy = posy;
                        work(i);
                    }
                    if (tmp.des[posx + j][posy] != -1) {
                        j++;
                        while (posx + j <= 9 && tmp.des[posx + j][posy] == -1)j++;
                        nposx = posx + j, nposy = posy;
                        work(i);
                        break;
                    }
                }
                for (int j = 1; j <= 9; j++) {
                    if (posx - j < 0)break;
                    if (tmp.des[posx - j][posy] == -1) {
                        nposx = posx - j, nposy = posy;
                        work(i);
                    }
                    if (tmp.des[posx - j][posy] != -1) {
                        j++;
                        while (posx - j >= 0 && tmp.des[posx - j][posy] == -1)j++;
                        nposx = posx - j, nposy = posy;
                        work(i);
                        break;
                    }
                }
                for (int j = 1; j <= 8; j++) {
                    if (posy + j > 8)break;
                    if (tmp.des[posx][posy + j] == -1) {
                        nposx = posx, nposy = posy + j;
                        work(i);
                    }
                    if (tmp.des[posx][posy + j] != -1) {
                        j++;
                        while (posy + j <= 8 && tmp.des[posx][posy + j] == -1)j++;
                        nposx = posx, nposy = posy + j;
                        work(i);
                        break;
                    }
                }
                for (int j = 1; j <= 8; j++) {
                    if (posy - j < 0)break;
                    if (tmp.des[posx][posy - j] == -1) {
                        nposx = posx, nposy = posy - j;
                        work(i);
                    }
                    if (tmp.des[posx][posy - j] != -1) {
                        j++;
                        while (posy - j >= 0 && tmp.des[posx][posy - j] == -1)j++;
                        nposx = posx, nposy = posy - j;
                        work(i);
                        break;
                    }
                }
            }
            else {
                nposx = posx + 1, nposy = posy;
                work(i);
                if (posx > 4) {
                    nposx = posx, nposy = posy + 1;
                    work(i);
                    nposx = posx, nposy = posy - 1;
                    work(i);
                }
            }
            if(sw==0&&ans.size())return ans;
        }
        return ans;
    }

    int rollout(Chess u,int dep) {
        int ans = 0;
        if (Checkend(u)) {
            return 1e9;
        }
        for (int tp = 1; tp <= thinktime; tp++) {
            auto tmp = u;
            int cnt = maxstep - dep;
            int lun=1;
            while (cnt>=0) {
                vector<Chess> mulp;
                while(mulp.size()<1)mulp=step(tmp,0);
                int fe = 1;
                lun=!lun;
                for (auto& v : mulp) {
                    if(!Checkend(v))continue;
                    if (lun==0)ans -= calval(v);
                    else ans+=calval(v);
                    fe=0;
                }
                if(fe==0)break;
                random_shuffle(mulp.begin(), mulp.end());
                tmp=mulp.back();
                cnt--;
                if(cnt<0){
                    if (lun==0)ans -= calval(tmp);
                    else ans+= calval(tmp);
                }
            }
        }
        return ans;
    }
    void creat(int u) {
        auto p=step(chess[u],1);
        vector<pll> snf(p.size());
#pragma omp parallel for num_threads(maxnumcore)
        for(int i=0;i<p.size();i++){
            auto&v=p[i];
            snf[i]={rollout(v,dep[u]+1),i};
        }
        sort(snf.begin(), snf.end(), greater<pll>());
        for(int i=0;i<nodelimt&&i<snf.size();i++)
            creatnode(u,p[snf[i].second]);

    }
    int explor(int u) {
        if (datree[u].empty())creat(u);
        vector<pair<lf,int>> snf;
        for (auto& v : datree[u]) {
            if (!n[v])snf.push_back({ roval[v]+1e8,v });
            else newrate(v),snf.push_back({ winrate[v],v });
        }
        sort(snf.begin(), snf.end());
        return snf.back().second;
    }
    void spreadback(int end) {
        lf cn = 0;
        int v = end;
        while (v != 0) {
            n[v]++;
            if (mark[v] == mark[end])cn+=calval(chess[v]);
            else cn-=calval(chess[v]);
            if (mark[v] == mark[end])w[v] += cn;
            else w[v] -= cn;
            newrate(v);
            v = fa[v];
        }
    }
    inline void sendmessage(int rx,int ry,int px,int py){
        ofstream outFile;
        outFile.open("rec.txt", std::ios::out);
		outFile << rx<<' '<<ry<<'\n';
        outFile << px<<' '<<py<<'\n';
		outFile.close();
        outFile.open("message.txt", std::ios::out);
        outFile<<1<<'\n';
        outFile.close();
    }
    Chess cal(Chess u) {
        siz=0;
        chess[0]=u; datree[0].clear();
        n[0]=w[0]=winrate[0]=0;
        fa[0]=-1; dep[0]=mark[0]=endpo[0]=roval[0]=del[0]=0;
        int cnt=0,root=0;
        while (1) {
            cout<< siz <<"\n";
            cout << cnt <<"\n";
            root = explor(root);
            cnt++;
            if (cnt>= maxcal)break;
            if (endpo[root] || cnt>= maxcal) {
                spreadback(root);
                root = 0;
                if (cnt>= maxcal)break;
                continue;
            }
            else if (dep[root] > maxstep || cnt>= maxcal) {
                spreadback(root);
                root = 0;
                if (cnt>= maxcal)break;
                continue;
            }
            if (cnt>= maxcal)break;
        }
        Chess ans;
        lf maxr = -1e9;
        for (auto& v : datree[0]) {
            if (n[v] == 0)continue;
            newrate(v);
            if (w[v]/n[v] > maxr) {
                maxr = w[v]/n[v];
                ans = chess[v];
            }
        }
        return ans;
    }
    void cp() {
        Chess now=base,tmp;
        prec=base;
        while (1) {
            tmp=now;
            now = cal(now);
            prec=tmp;
            tmp=rev(now);

            int readx,ready,px,py;
            for(int i=0;i<10;i++)for(int j=0;j<9;j++)if(prec.des[i][j]!=tmp.des[i][j]){
                if(tmp.des[i][j]!=-1){
                    px=i,py=j;
                }
                else readx=i,ready=j;
            }
            
            sendmessage(readx,ready,px,py);

            if(Checkend(now)){
                cout<<"ERO!!!!!!!!!!!!\n";
                system("pause");
                break;
            }
            
            tmp=now;
            now = cal(now);
            prec=rev(tmp);
            
            tmp=now;

            for(int i=0;i<10;i++)for(int j=0;j<9;j++)if(prec.des[i][j]!=tmp.des[i][j]){
                if(tmp.des[i][j]!=-1){
                    px=i,py=j;
                }
                else readx=i,ready=j;
            }
            sendmessage(readx,ready,px,py);
            if(Checkend(now)){
                cout<<"ERO!!!!!!!!!!!!\n";
                system("pause");
                break;
            }
        }
    }
}tester;
int main()
{
    maxnumcore = omp_get_num_procs();
    tester.init();
    e.seed(time(0));
    while (1) {
        tester.cp();
    }
    while(1);
    return 0;
}
/*棋盘easyx实现*/
// includes
#include<iostream>
#include<graphics.h>
#include<bits/stdc++.h>
using namespace std;

// 使用到的 WCHAR 字符
class CKind {
public:
	WCHAR ROOKS = *(_T("车"));
	WCHAR KNIGHTS = *_T("马");
	WCHAR ELEPHANTS = *_T("象");
	WCHAR MINISTERS = *_T("相");
	WCHAR MANDARINS = *_T("士");
	WCHAR GUARDS = *_T("仕");
	WCHAR KING = *_T("将");
	WCHAR GENERALS = *_T("帅");
	WCHAR CANNONS = *_T("炮");
	WCHAR PAWNS = *_T("卒");
	WCHAR SOLDIERS = *_T("兵");
	WCHAR PLAYER_1 = *_T("BLACK");
	WCHAR PLAYER_2 = *_T("RED");
};

// 落子点
class Grid {
	int x, y;
public:
	Grid() {};
	virtual WCHAR get_name() { return NULL; }
	virtual void drowReady(int x, int y) {}
	virtual void setPlayer(WCHAR player) {}
	virtual WCHAR getPlayer() { return NULL; }
	void set_xy(int x, int y)
	{
		this->x = x;
		this->y = y;
	}
	pair<int, int>get_xy()
	{
		pair<int, int>p(x, y);
		return p;
	}
};

// 棋子
class Chess :public Grid
{
	WCHAR player;
	WCHAR name;
public:
	Chess(WCHAR name)
	{
		this->name = name;
	}
	WCHAR get_name()
	{
		return name;
	}
	void setPlayer(WCHAR player)
	{
		this->player = player;
	}
	WCHAR getPlayer()
	{
		return player;
	}
	void drowReady(int x, int y)
	{
		setfillcolor(RGB(51, 205, 219));
		fillcircle(x, y, 27);
		RECT r = { x - 18, y - 18, x + 18, y + 18 };
		setbkcolor(RGB(51, 205, 219));
		if (player == *_T("BLACK"))
		{
			settextcolor(BLACK);
		}
		else
			settextcolor(RED);
		drawtext(name, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
	}
};

// 棋盘
class PaneBoard {
	CKind ckind;
	int PERLENGTH;//单位长度
	Grid* grid[10][9];
public:
	PaneBoard()
	{
		PERLENGTH = 60;
	}
	//开始游戏
	void startGame()
	{
		initPaneGrid();
		CreateMap();
		repaint();
		messagewhile();
		closegraph();
	}
	//初始化棋盘格
	void initPaneGrid()
	{
		for (int i = 0; i < 9; i++)
		{
			for (int j = 0; j < 10; j++)
			{
				grid[i][j] = NULL;
			}
		}
		//敌方
		grid[0][0] = new Chess(ckind.ROOKS);
		grid[0][1] = new Chess(ckind.KNIGHTS);
		grid[0][2] = new Chess(ckind.ELEPHANTS);
		grid[0][3] = new Chess(ckind.MANDARINS);
		grid[0][4] = new Chess(ckind.KING);
		grid[0][5] = new Chess(ckind.MANDARINS);
		grid[0][6] = new Chess(ckind.ELEPHANTS);
		grid[0][7] = new Chess(ckind.KNIGHTS);
		grid[0][8] = new Chess(ckind.ROOKS);
		grid[2][1] = new Chess(ckind.CANNONS);
		grid[2][7] = new Chess(ckind.CANNONS);
		for (int i = 0; i <= 8; i += 2)
		{
			grid[3][i] = new Chess(ckind.PAWNS);
		}
		//设置棋盘格坐标与属性
		for (int j = 0; j <= 8; j++)
		{
			grid[0][j]->set_xy(PERLENGTH * (j + 1), PERLENGTH);
			grid[0][j]->setPlayer(ckind.PLAYER_1);
		}
		grid[2][1]->set_xy(2 * PERLENGTH, 3 * PERLENGTH);
		grid[2][7]->set_xy(8 * PERLENGTH, 3 * PERLENGTH);
		grid[2][1]->setPlayer(ckind.PLAYER_1);
		grid[2][7]->setPlayer(ckind.PLAYER_1);
		for (int i = 0; i <= 8; i += 2)
		{
			grid[3][i]->set_xy((i + 1) * PERLENGTH, 4 * PERLENGTH);
			grid[3][i]->setPlayer(ckind.PLAYER_1);
		}
		//我方
		grid[9][0] = new Chess(ckind.ROOKS);
		grid[9][1] = new Chess(ckind.KNIGHTS);
		grid[9][2] = new Chess(ckind.MINISTERS);
		grid[9][3] = new Chess(ckind.GUARDS);
		grid[9][4] = new Chess(ckind.GENERALS);
		grid[9][5] = new Chess(ckind.GUARDS);
		grid[9][6] = new Chess(ckind.MINISTERS);
		grid[9][7] = new Chess(ckind.KNIGHTS);
		grid[9][8] = new Chess(ckind.ROOKS);
		grid[7][1] = new Chess(ckind.CANNONS);
		grid[7][7] = new Chess(ckind.CANNONS);
		for (int i = 0; i <= 8; i += 2)
		{
			grid[6][i] = new Chess(ckind.SOLDIERS);
		}
		//设置棋盘格坐标与属性
		for (int j = 0; j <= 8; j++)
		{
			grid[9][j]->set_xy(PERLENGTH * (j + 1), 10 * PERLENGTH);
			grid[9][j]->setPlayer(ckind.PLAYER_2);
		}
		grid[7][1]->set_xy(2 * PERLENGTH, 8 * PERLENGTH);
		grid[7][7]->set_xy(8 * PERLENGTH, 8 * PERLENGTH);
		grid[7][1]->setPlayer(ckind.PLAYER_2);
		grid[7][7]->setPlayer(ckind.PLAYER_2);
		for (int i = 0; i <= 8; i += 2)
		{
			grid[6][i]->set_xy((i + 1) * PERLENGTH, 7 * PERLENGTH);
			grid[6][i]->setPlayer(ckind.PLAYER_2);
		}
	}
	//创建窗口
	void CreateMap()
	{
		initgraph(10 * PERLENGTH, 11 * PERLENGTH);//单位宽度
		setbkcolor(WHITE);
		cleardevice();
	}

	//重绘棋盘
	void repaint()
	{
		setbkcolor(WHITE);
		cleardevice();
		setlinecolor(BLACK);
		setlinestyle(PS_SOLID | PS_JOIN_BEVEL, 3);
		line(PERLENGTH - 5, PERLENGTH - 5, PERLENGTH * 9 + 5, PERLENGTH - 5);
		line(PERLENGTH - 5, PERLENGTH - 5, PERLENGTH - 5, PERLENGTH * 10 + 5);
		line(PERLENGTH - 5, PERLENGTH * 10 + 5, PERLENGTH * 9 + 5, PERLENGTH * 10 + 5);
		line(PERLENGTH * 9 + 5, PERLENGTH * 10 + 5, PERLENGTH * 9 + 5, PERLENGTH - 5);
		setlinestyle(PS_SOLID | PS_JOIN_BEVEL, 2);
		for (int i = 1; i <= 10; i++)
		{
			line(PERLENGTH, i * PERLENGTH, 9 * PERLENGTH, i * PERLENGTH);
		}
		for (int i = 1; i <= 9; i++)
		{
			line(i * PERLENGTH, PERLENGTH, i * PERLENGTH, 5 * PERLENGTH);
			line(i * PERLENGTH, 6 * PERLENGTH, i * PERLENGTH, 10 * PERLENGTH);
		}
		line(PERLENGTH, 5 * PERLENGTH, PERLENGTH, 6 * PERLENGTH);
		line(9 * PERLENGTH, 5 * PERLENGTH, 9 * PERLENGTH, 6 * PERLENGTH);
		line(4 * PERLENGTH, PERLENGTH, 6 * PERLENGTH, 3 * PERLENGTH);
		line(4 * PERLENGTH, 3 * PERLENGTH, 6 * PERLENGTH, PERLENGTH);
		line(4 * PERLENGTH, 8 * PERLENGTH, 6 * PERLENGTH, 10 * PERLENGTH);
		line(4 * PERLENGTH, 10 * PERLENGTH, 6 * PERLENGTH, 8 * PERLENGTH);
		settextcolor(RED);
		settextstyle(PERLENGTH * 2 / 3, 0, _T("楷体"));
		RECT r = { 2 * PERLENGTH, 5 * PERLENGTH, 4 * PERLENGTH, 6 * PERLENGTH };
		drawtext(_T("楚河"), &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		r = { 6 * PERLENGTH, 5 * PERLENGTH, 8 * PERLENGTH, 6 * PERLENGTH };
		drawtext(_T("汉界"), &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		for (int i = 3; i <= 7; i += 2)
		{
			//敌方
			line(i * PERLENGTH - 3, 4 * PERLENGTH - 3, i * PERLENGTH - 3, 4 * PERLENGTH - 10);
			line(i * PERLENGTH - 3, 4 * PERLENGTH - 3, i * PERLENGTH - 10, 4 * PERLENGTH - 3);
			line(i * PERLENGTH - 3, 4 * PERLENGTH + 3, i * PERLENGTH - 3, 4 * PERLENGTH + 10);
			line(i * PERLENGTH - 3, 4 * PERLENGTH + 3, i * PERLENGTH - 10, 4 * PERLENGTH + 3);
			line(i * PERLENGTH + 3, 4 * PERLENGTH - 3, i * PERLENGTH + 3, 4 * PERLENGTH - 10);
			line(i * PERLENGTH + 3, 4 * PERLENGTH - 3, i * PERLENGTH + 10, 4 * PERLENGTH - 3);
			line(i * PERLENGTH + 3, 4 * PERLENGTH + 3, i * PERLENGTH + 3, 4 * PERLENGTH + 10);
			line(i * PERLENGTH + 3, 4 * PERLENGTH + 3, i * PERLENGTH + 10, 4 * PERLENGTH + 3);
			//我方
			line(i * PERLENGTH - 3, 7 * PERLENGTH - 3, i * PERLENGTH - 3, 7 * PERLENGTH - 10);
			line(i * PERLENGTH - 3, 7 * PERLENGTH - 3, i * PERLENGTH - 10, 7 * PERLENGTH - 3);
			line(i * PERLENGTH - 3, 7 * PERLENGTH + 3, i * PERLENGTH - 3, 7 * PERLENGTH + 10);
			line(i * PERLENGTH - 3, 7 * PERLENGTH + 3, i * PERLENGTH - 10, 7 * PERLENGTH + 3);
			line(i * PERLENGTH + 3, 7 * PERLENGTH - 3, i * PERLENGTH + 3, 7 * PERLENGTH - 10);
			line(i * PERLENGTH + 3, 7 * PERLENGTH - 3, i * PERLENGTH + 10, 7 * PERLENGTH - 3);
			line(i * PERLENGTH + 3, 7 * PERLENGTH + 3, i * PERLENGTH + 3, 7 * PERLENGTH + 10);
			line(i * PERLENGTH + 3, 7 * PERLENGTH + 3, i * PERLENGTH + 10, 7 * PERLENGTH + 3);
		}
		for (int i = 2; i <= 8; i += 6)
			for (int j = 3; j <= 8; j += 5)
			{
				line(i * PERLENGTH - 3, j * PERLENGTH - 3, i * PERLENGTH - 3, j * PERLENGTH - 10);
				line(i * PERLENGTH - 3, j * PERLENGTH - 3, i * PERLENGTH - 10, j * PERLENGTH - 3);
				line(i * PERLENGTH - 3, j * PERLENGTH + 3, i * PERLENGTH - 3, j * PERLENGTH + 10);
				line(i * PERLENGTH - 3, j * PERLENGTH + 3, i * PERLENGTH - 10, j * PERLENGTH + 3);
				line(i * PERLENGTH + 3, j * PERLENGTH - 3, i * PERLENGTH + 3, j * PERLENGTH - 10);
				line(i * PERLENGTH + 3, j * PERLENGTH - 3, i * PERLENGTH + 10, j * PERLENGTH - 3);
				line(i * PERLENGTH + 3, j * PERLENGTH + 3, i * PERLENGTH + 3, j * PERLENGTH + 10);
				line(i * PERLENGTH + 3, j * PERLENGTH + 3, i * PERLENGTH + 10, j * PERLENGTH + 3);
			}
		for (int j = 4; j <= 7; j += 3)
		{
			line(PERLENGTH + 3, j * PERLENGTH - 3, PERLENGTH + 3, j * PERLENGTH - 10);
			line(PERLENGTH + 3, j * PERLENGTH - 3, PERLENGTH + 10, j * PERLENGTH - 3);
			line(PERLENGTH + 3, j * PERLENGTH + 3, PERLENGTH + 3, j * PERLENGTH + 10);
			line(PERLENGTH + 3, j * PERLENGTH + 3, PERLENGTH + 10, j * PERLENGTH + 3);
		}
		for (int j = 4; j <= 7; j += 3)
		{
			line(9 * PERLENGTH - 3, j * PERLENGTH - 3, 9 * PERLENGTH - 3, j * PERLENGTH - 10);
			line(9 * PERLENGTH - 3, j * PERLENGTH - 3, 9 * PERLENGTH - 10, j * PERLENGTH - 3);
			line(9 * PERLENGTH - 3, j * PERLENGTH + 3, 9 * PERLENGTH - 3, j * PERLENGTH + 10);
			line(9 * PERLENGTH - 3, j * PERLENGTH + 3, 9 * PERLENGTH - 10, j * PERLENGTH + 3);
		}
		for (int i = 0; i < 10; i++)
		{
			for (int j = 0; j < 9; j++)
			{
				if (grid[i][j] != NULL)
				{
					pair<int, int>p = grid[i][j]->get_xy();
					int x = p.first; int y = p.second;
					setfillcolor(RGB(200, 220, 250));
					setbkcolor(RGB(200, 220, 250));
					fillcircle(x, y, 27);
					RECT r = { x - 18, y - 18, x + 18, y + 18 };
					if (grid[i][j]->getPlayer() == *_T("BLACK"))
					{
						settextcolor(BLACK);
					}
					else
						settextcolor(RED);
					drawtext(grid[i][j]->get_name(), &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
				}
			}
		}
	}

	//进入消息循环
	void messagewhile()
	{
		MOUSEMSG msg;
		pair<int, int>p;
		pair<int, int>readyChess;
		while (1) {
			ifstream data("message.txt", std::ios::in);
			int mm;
			data >> mm;
			if (mm != 1) {
				data.close();
				continue;
			}
			data.close();

			ofstream outFile;
			outFile.open("message.txt", std::ios::out);
			outFile << 0<<'\n';
			outFile.close();

			ifstream rec("rec.txt", std::ios::in);
			rec >> readyChess.first;
			rec >> readyChess.second;
			rec >> p.first;
			rec >> p.second;

			grid[p.first][p.second] = grid[readyChess.first][readyChess.second];
			pair<int, int>change = compute_xy(p.first, p.second);
			grid[p.first][p.second]->set_xy(change.first, change.second);
			grid[readyChess.first][readyChess.second] = NULL;

			repaint();
			rec.close();
			continue;
		}
	}
	pair<int, int>compute_xy(int i, int j)
	{
		pair<int, int>p((j + 1) * PERLENGTH, (i + 1) * PERLENGTH);
		return p;
	}
};
void main()
{
	PaneBoard paneBoard;
	paneBoard.startGame();
}

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