/*象棋ai*/
#pragma GCC optimize(1)
#pragma GCC optimize(2)
#pragma GCC optimize(3)
#pragma GCC optimize("Ofast")
#pragma GCC optimize("inline")
#pragma GCC optimize("-fgcse")
#pragma GCC optimize("-fgcse-lm")
#pragma GCC optimize("-fipa-sra")
#pragma GCC optimize("-ftree-pre")
#pragma GCC optimize("-ftree-vrp")
#pragma GCC optimize("-fpeephole2")
#pragma GCC optimize("-ffast-math")
#pragma GCC optimize("-fsched-spec")
#pragma GCC optimize("unroll-loops")
#pragma GCC optimize("-falign-jumps")
#pragma GCC optimize("-falign-loops")
#pragma GCC optimize("-falign-labels")
#pragma GCC optimize("-fdevirtualize")
#pragma GCC optimize("-fcaller-saves")
#pragma GCC optimize("-fcrossjumping")
#pragma GCC optimize("-fthread-jumps")
#pragma GCC optimize("-funroll-loops")
#pragma GCC optimize("-freorder-blocks")
#pragma GCC optimize("-fschedule-insns")
#pragma GCC optimize("inline-functions")
#pragma GCC optimize("-ftree-tail-merge")
#pragma GCC optimize("-fschedule-insns2")
#pragma GCC optimize("-fstrict-aliasing")
#pragma GCC optimize("-falign-functions")
#pragma GCC optimize("-fcse-follow-jumps")
#pragma GCC optimize("-fsched-interblock")
#pragma GCC optimize("-fpartial-inlining")
#pragma GCC optimize("no-stack-protector")
#pragma GCC optimize("-freorder-functions")
#pragma GCC optimize("-findirect-inlining")
#pragma GCC optimize("-fhoist-adjacent-loads")
#pragma GCC optimize("-frerun-cse-after-loop")
#pragma GCC optimize("inline-small-functions")
#pragma GCC optimize("-finline-small-functions")
#pragma GCC optimize("-ftree-switch-conversion")
#pragma GCC optimize("-foptimize-sibling-calls")
#pragma GCC optimize("-fexpensive-optimizations")
#pragma GCC optimize("inline-functions-called-once")
#pragma GCC optimize("-fdelete-null-pointer-checks")
#include<bits/stdc++.h>
#include<random>
#include<ctime>
#include<windows.h>
#include<omp.h>
#define pll pair<int,int>
using namespace std;
typedef double lf;
const int N=3e6;
static default_random_engine e;
struct Chess {
int des[10][9];
};
int maxnumcore;
int maxstep=6;
int maxcal=5000;
int thinktime=100;
int nodelimt=6;
int siz=0;
vector<int> datree[N];
Chess chess[N];
int fa[N],dep[N],mark[N],endpo[N],roval[N],del[N];
lf n[N],w[N],winrate[N];
int qzw[32] = { -100,-3,-3,-3,-3,-7,-7,-15,-15,-10,-10,-1,-1,-1,-1,-1,100,3,3,3,3,7,7,15,15,10,10,1,1,1,1,1 };
pair<int, int> limx[16] = { {0,2},{0,2},{0,2},{0,4},{0,4},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9},{0,9}};
pair<int, int> limy[16] = { {3,5},{3,5},{3,5},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8},{0,8}};
Chess prec;
class cheess{
public:
lf c = 2;
pair<int, int> POS[32];
Chess base;
inline int calval(Chess&u){
int cn=0;
for(int i=0;i<10;i++)for(int j=0;j<9;j++)
if(u.des[i][j]>=0)cn+=qzw[u.des[i][j]];
return cn;
}
void init() {
POS[0] = { 0,4 }; POS[1] = { 0,3 }; POS[2] = { 0,5 }; POS[3] = { 0,2 }; POS[4] = { 0,6 };
POS[5] = { 0,1 }; POS[6] = { 0,7 }; POS[7] = { 0,0 }; POS[8] = { 0,8 }; POS[9] = { 2,1 };
POS[10] = { 2,7 }; POS[11] = { 3,0 }; POS[12] = { 3,2 }; POS[13] = { 3,4 }; POS[14] = { 3,6 };
POS[15] = { 3,8 }; POS[16] = { 9,4 }; POS[17] = { 9,5 }; POS[18] = { 9,3 }; POS[19] = { 9,6 };
POS[20] = { 9,2 }; POS[21] = { 9,7 }; POS[22] = { 9,1 }; POS[23] = { 9,8 }; POS[24] = { 9,0 };
POS[25] = { 7,7 }; POS[26] = { 7,1 }; POS[31] = { 6,0 }; POS[30] = { 6,2 }; POS[29] = { 6,4 };
POS[28] = { 6,6 }; POS[27] = { 6,8 };
for (int i = 0; i < 10; i++)for (int j = 0; j < 9; j++)base.des[i][j] = -1;
for (int i = 0; i < 32; i++) base.des[POS[i].first][POS[i].second] = i;
//base.des[6][0]=base.des[6][2]=base.des[6][4]=base.des[6][6]=base.des[6][8]=-1;
//base.des[3][0]=base.des[3][2]=base.des[3][4]=base.des[3][6]=base.des[3][8]=-1;
}
inline int Checkend(Chess &u){//查看是否结局
int x=1;
for(int i=limx[0].first;i<=limx[0].second;i++)
for(int j=limy[0].first;j<=limy[0].second;j++)
if(u.des[i][j]==0)x=0;
return x;
}
inline Chess rev(Chess& a) {//局面旋转
Chess k;
for(int i=0;i<10;i++)for(int j=0;j<9;j++)k.des[i][j]=-1;
for (int i = 0; i < 10; i++)for (int j = 0; j < 9; j++){
if(a.des[9 - i][8 - j]>15)k.des[i][j] = a.des[9 - i][8 - j]-16;
else if(a.des[9 - i][8 - j]>=0)k.des[i][j] = a.des[9 - i][8 - j]+16;
}
return k;
}
inline Chess Creatdes(int posxi, int posyi, int posx, int posy, Chess p) {//根据走子建立新局面
int i = p.des[posxi][posyi];
p.des[posx][posy] = i;
p.des[posxi][posyi] = -1;
return rev(p);
}
inline void creatnode(int u,Chess&son) {//建立节点
int k=++siz;
datree[u].push_back(k);
datree[k].clear();
fa[k]=u;
chess[k]=son;
w[k]=n[k]=winrate[k]=0;
dep[k]=dep[u] + 1;
mark[k]=!mark[u];
endpo[k]=roval[k]=del[k]=0;
}
inline int judge(Chess& u, int i, int posx, int posy) {
if (i == 0 && u.des[posx][posy] == 16)return 1;
if (!(limx[i].first <= posx && posx <= limx[i].second && limy[i].first <= posy && posy <= limy[i].second))return 0;
if (!(u.des[posx][posy] == -1 || u.des[posx][posy] > 15))return 0;
return 1;
}
void newrate(int u) {
winrate[u] = w[u] / (n[u]*100) + (lf)c * sqrt(max(log(n[fa[u]]) / n[u],0.0));
}
inline vector<Chess> step(Chess tmp, int sw) {//在tmp的局面里面获取走子可能,sw为1获取所有能
pair<int, int> poi[32];
for (int i = 0; i < 32; i++)poi[i] = { -1,-1 };
for (int i = 0; i < 10; i++)for (int j = 0; j < 9; j++)if (tmp.des[i][j] >= 0)poi[tmp.des[i][j]] = { i,j };
vector<Chess> ans;
int nposx, nposy, posx, posy;
auto work = [&](int i)-> void {
if (judge(tmp, i, nposx, nposy))
ans.push_back(Creatdes(posx, posy, nposx, nposy, tmp));
};
for (int i = 0; i <= 15; i++) {
if(sw==0)i=e()%16;
if (poi[i].first == -1)continue;
posx = poi[i].first, posy = poi[i].second;
if (i == 0) {
nposx = posx - 1, nposy = posy;
work(i);
nposx = posx + 1, nposy = posy;
work(i);
nposx = posx, nposy = posy + 1;
work(i);
nposx = posx, nposy = posy - 1;
work(i);
if (posy == poi[16].second) {
nposx = poi[16].first, nposy = poi[16].second;
int x=0;
for(int j=posx+1;j<=nposx-1;j++)if(tmp.des[j][posy]!=-1)x=1;
if(x==0){
work(i);
}
}
}
else if (i == 1 || i == 2) {
nposx = posx - 1, nposy = posy - 1;
work(i);
nposx = posx + 1, nposy = posy + 1;
work(i);
nposx = posx - 1, nposy = posy + 1;
work(i);
nposx = posx + 1, nposy = posy - 1;
work(i);
}
else if (i == 3 || i == 4) {
if (posx - 1 >= 0 && posy - 1 >= 0 && tmp.des[posx - 1][posy - 1] == -1) {
nposx = posx - 2, nposy = posy - 2;
work(i);
}
if (posx + 1 <= 9 && posy + 1 <= 8 && tmp.des[posx + 1][posy + 1] == -1) {
nposx = posx + 2, nposy = posy + 2;
work(i);
}
if (posx + 1 <= 9 && posy - 1 >= 0 && tmp.des[posx + 1][posy - 1] == -1) {
nposx = posx + 2, nposy = posy - 2;
work(i);
}
if (posx - 1 >= 0 && posy + 1 <= 8 && tmp.des[posx - 1][posy + 1] == -1) {
nposx = posx - 2, nposy = posy + 2;
work(i);
}
}
else if (i == 5 || i == 6) {
if (posx - 1 >= 0 && tmp.des[posx - 1][posy] == -1) {
nposx = posx - 2, nposy = posy - 1;
work(i);
nposx = posx - 2, nposy = posy + 1;
work(i);
}
if (posx + 1 <= 9 && tmp.des[posx + 1][posy] == -1) {
nposx = posx + 2, nposy = posy + 1;
work(i);
nposx = posx + 2, nposy = posy - 1;
work(i);
}
if (posy - 1 >= 0 && tmp.des[posx][posy - 1] == -1) {
nposx = posx - 1, nposy = posy - 2;
work(i);
nposx = posx + 1, nposy = posy - 2;
work(i);
}
if (posy + 1 <= 8 && tmp.des[posx][posy + 1] == -1) {
nposx = posx - 1, nposy = posy + 2;
work(i);
nposx = posx + 1, nposy = posy + 2;
work(i);
}
}
else if (i == 7 || i == 8) {
for (int j = 1; j <= 9; j++) {
nposx = posx + j, nposy = posy;
work(i);
if (posx + j > 9 || tmp.des[posx + j][posy] != -1)break;
}
for (int j = 1; j <= 9; j++) {
nposx = posx - j, nposy = posy;
work(i);
if (posx - j < 0 || tmp.des[posx - j][posy] != -1)break;
}
for (int j = 1; j <= 8; j++) {
nposx = posx, nposy = posy + j;
work(i);
if (posy + j > 8 || tmp.des[posx][posy + j] != -1)break;
}
for (int j = 1; j <= 8; j++) {
nposx = posx, nposy = posy - j;
work(i);
if (posy - j < 0 || tmp.des[posx][posy - j] != -1)break;
}
}
else if (i == 9 || i == 10) {
for (int j = 1; j <= 9; j++) {
if (posx + j > 9)break;
if (tmp.des[posx + j][posy] == -1) {
nposx = posx + j, nposy = posy;
work(i);
}
if (tmp.des[posx + j][posy] != -1) {
j++;
while (posx + j <= 9 && tmp.des[posx + j][posy] == -1)j++;
nposx = posx + j, nposy = posy;
work(i);
break;
}
}
for (int j = 1; j <= 9; j++) {
if (posx - j < 0)break;
if (tmp.des[posx - j][posy] == -1) {
nposx = posx - j, nposy = posy;
work(i);
}
if (tmp.des[posx - j][posy] != -1) {
j++;
while (posx - j >= 0 && tmp.des[posx - j][posy] == -1)j++;
nposx = posx - j, nposy = posy;
work(i);
break;
}
}
for (int j = 1; j <= 8; j++) {
if (posy + j > 8)break;
if (tmp.des[posx][posy + j] == -1) {
nposx = posx, nposy = posy + j;
work(i);
}
if (tmp.des[posx][posy + j] != -1) {
j++;
while (posy + j <= 8 && tmp.des[posx][posy + j] == -1)j++;
nposx = posx, nposy = posy + j;
work(i);
break;
}
}
for (int j = 1; j <= 8; j++) {
if (posy - j < 0)break;
if (tmp.des[posx][posy - j] == -1) {
nposx = posx, nposy = posy - j;
work(i);
}
if (tmp.des[posx][posy - j] != -1) {
j++;
while (posy - j >= 0 && tmp.des[posx][posy - j] == -1)j++;
nposx = posx, nposy = posy - j;
work(i);
break;
}
}
}
else {
nposx = posx + 1, nposy = posy;
work(i);
if (posx > 4) {
nposx = posx, nposy = posy + 1;
work(i);
nposx = posx, nposy = posy - 1;
work(i);
}
}
if(sw==0&&ans.size())return ans;
}
return ans;
}
int rollout(Chess u,int dep) {
int ans = 0;
if (Checkend(u)) {
return 1e9;
}
for (int tp = 1; tp <= thinktime; tp++) {
auto tmp = u;
int cnt = maxstep - dep;
int lun=1;
while (cnt>=0) {
vector<Chess> mulp;
while(mulp.size()<1)mulp=step(tmp,0);
int fe = 1;
lun=!lun;
for (auto& v : mulp) {
if(!Checkend(v))continue;
if (lun==0)ans -= calval(v);
else ans+=calval(v);
fe=0;
}
if(fe==0)break;
random_shuffle(mulp.begin(), mulp.end());
tmp=mulp.back();
cnt--;
if(cnt<0){
if (lun==0)ans -= calval(tmp);
else ans+= calval(tmp);
}
}
}
return ans;
}
void creat(int u) {
auto p=step(chess[u],1);
vector<pll> snf(p.size());
#pragma omp parallel for num_threads(maxnumcore)
for(int i=0;i<p.size();i++){
auto&v=p[i];
snf[i]={rollout(v,dep[u]+1),i};
}
sort(snf.begin(), snf.end(), greater<pll>());
for(int i=0;i<nodelimt&&i<snf.size();i++)
creatnode(u,p[snf[i].second]);
}
int explor(int u) {
if (datree[u].empty())creat(u);
vector<pair<lf,int>> snf;
for (auto& v : datree[u]) {
if (!n[v])snf.push_back({ roval[v]+1e8,v });
else newrate(v),snf.push_back({ winrate[v],v });
}
sort(snf.begin(), snf.end());
return snf.back().second;
}
void spreadback(int end) {
lf cn = 0;
int v = end;
while (v != 0) {
n[v]++;
if (mark[v] == mark[end])cn+=calval(chess[v]);
else cn-=calval(chess[v]);
if (mark[v] == mark[end])w[v] += cn;
else w[v] -= cn;
newrate(v);
v = fa[v];
}
}
inline void sendmessage(int rx,int ry,int px,int py){
ofstream outFile;
outFile.open("rec.txt", std::ios::out);
outFile << rx<<' '<<ry<<'\n';
outFile << px<<' '<<py<<'\n';
outFile.close();
outFile.open("message.txt", std::ios::out);
outFile<<1<<'\n';
outFile.close();
}
Chess cal(Chess u) {
siz=0;
chess[0]=u; datree[0].clear();
n[0]=w[0]=winrate[0]=0;
fa[0]=-1; dep[0]=mark[0]=endpo[0]=roval[0]=del[0]=0;
int cnt=0,root=0;
while (1) {
cout<< siz <<"\n";
cout << cnt <<"\n";
root = explor(root);
cnt++;
if (cnt>= maxcal)break;
if (endpo[root] || cnt>= maxcal) {
spreadback(root);
root = 0;
if (cnt>= maxcal)break;
continue;
}
else if (dep[root] > maxstep || cnt>= maxcal) {
spreadback(root);
root = 0;
if (cnt>= maxcal)break;
continue;
}
if (cnt>= maxcal)break;
}
Chess ans;
lf maxr = -1e9;
for (auto& v : datree[0]) {
if (n[v] == 0)continue;
newrate(v);
if (w[v]/n[v] > maxr) {
maxr = w[v]/n[v];
ans = chess[v];
}
}
return ans;
}
void cp() {
Chess now=base,tmp;
prec=base;
while (1) {
tmp=now;
now = cal(now);
prec=tmp;
tmp=rev(now);
int readx,ready,px,py;
for(int i=0;i<10;i++)for(int j=0;j<9;j++)if(prec.des[i][j]!=tmp.des[i][j]){
if(tmp.des[i][j]!=-1){
px=i,py=j;
}
else readx=i,ready=j;
}
sendmessage(readx,ready,px,py);
if(Checkend(now)){
cout<<"ERO!!!!!!!!!!!!\n";
system("pause");
break;
}
tmp=now;
now = cal(now);
prec=rev(tmp);
tmp=now;
for(int i=0;i<10;i++)for(int j=0;j<9;j++)if(prec.des[i][j]!=tmp.des[i][j]){
if(tmp.des[i][j]!=-1){
px=i,py=j;
}
else readx=i,ready=j;
}
sendmessage(readx,ready,px,py);
if(Checkend(now)){
cout<<"ERO!!!!!!!!!!!!\n";
system("pause");
break;
}
}
}
}tester;
int main()
{
maxnumcore = omp_get_num_procs();
tester.init();
e.seed(time(0));
while (1) {
tester.cp();
}
while(1);
return 0;
}
/*棋盘easyx实现*/
// includes
#include<iostream>
#include<graphics.h>
#include<bits/stdc++.h>
using namespace std;
// 使用到的 WCHAR 字符
class CKind {
public:
WCHAR ROOKS = *(_T("车"));
WCHAR KNIGHTS = *_T("马");
WCHAR ELEPHANTS = *_T("象");
WCHAR MINISTERS = *_T("相");
WCHAR MANDARINS = *_T("士");
WCHAR GUARDS = *_T("仕");
WCHAR KING = *_T("将");
WCHAR GENERALS = *_T("帅");
WCHAR CANNONS = *_T("炮");
WCHAR PAWNS = *_T("卒");
WCHAR SOLDIERS = *_T("兵");
WCHAR PLAYER_1 = *_T("BLACK");
WCHAR PLAYER_2 = *_T("RED");
};
// 落子点
class Grid {
int x, y;
public:
Grid() {};
virtual WCHAR get_name() { return NULL; }
virtual void drowReady(int x, int y) {}
virtual void setPlayer(WCHAR player) {}
virtual WCHAR getPlayer() { return NULL; }
void set_xy(int x, int y)
{
this->x = x;
this->y = y;
}
pair<int, int>get_xy()
{
pair<int, int>p(x, y);
return p;
}
};
// 棋子
class Chess :public Grid
{
WCHAR player;
WCHAR name;
public:
Chess(WCHAR name)
{
this->name = name;
}
WCHAR get_name()
{
return name;
}
void setPlayer(WCHAR player)
{
this->player = player;
}
WCHAR getPlayer()
{
return player;
}
void drowReady(int x, int y)
{
setfillcolor(RGB(51, 205, 219));
fillcircle(x, y, 27);
RECT r = { x - 18, y - 18, x + 18, y + 18 };
setbkcolor(RGB(51, 205, 219));
if (player == *_T("BLACK"))
{
settextcolor(BLACK);
}
else
settextcolor(RED);
drawtext(name, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
};
// 棋盘
class PaneBoard {
CKind ckind;
int PERLENGTH;//单位长度
Grid* grid[10][9];
public:
PaneBoard()
{
PERLENGTH = 60;
}
//开始游戏
void startGame()
{
initPaneGrid();
CreateMap();
repaint();
messagewhile();
closegraph();
}
//初始化棋盘格
void initPaneGrid()
{
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 10; j++)
{
grid[i][j] = NULL;
}
}
//敌方
grid[0][0] = new Chess(ckind.ROOKS);
grid[0][1] = new Chess(ckind.KNIGHTS);
grid[0][2] = new Chess(ckind.ELEPHANTS);
grid[0][3] = new Chess(ckind.MANDARINS);
grid[0][4] = new Chess(ckind.KING);
grid[0][5] = new Chess(ckind.MANDARINS);
grid[0][6] = new Chess(ckind.ELEPHANTS);
grid[0][7] = new Chess(ckind.KNIGHTS);
grid[0][8] = new Chess(ckind.ROOKS);
grid[2][1] = new Chess(ckind.CANNONS);
grid[2][7] = new Chess(ckind.CANNONS);
for (int i = 0; i <= 8; i += 2)
{
grid[3][i] = new Chess(ckind.PAWNS);
}
//设置棋盘格坐标与属性
for (int j = 0; j <= 8; j++)
{
grid[0][j]->set_xy(PERLENGTH * (j + 1), PERLENGTH);
grid[0][j]->setPlayer(ckind.PLAYER_1);
}
grid[2][1]->set_xy(2 * PERLENGTH, 3 * PERLENGTH);
grid[2][7]->set_xy(8 * PERLENGTH, 3 * PERLENGTH);
grid[2][1]->setPlayer(ckind.PLAYER_1);
grid[2][7]->setPlayer(ckind.PLAYER_1);
for (int i = 0; i <= 8; i += 2)
{
grid[3][i]->set_xy((i + 1) * PERLENGTH, 4 * PERLENGTH);
grid[3][i]->setPlayer(ckind.PLAYER_1);
}
//我方
grid[9][0] = new Chess(ckind.ROOKS);
grid[9][1] = new Chess(ckind.KNIGHTS);
grid[9][2] = new Chess(ckind.MINISTERS);
grid[9][3] = new Chess(ckind.GUARDS);
grid[9][4] = new Chess(ckind.GENERALS);
grid[9][5] = new Chess(ckind.GUARDS);
grid[9][6] = new Chess(ckind.MINISTERS);
grid[9][7] = new Chess(ckind.KNIGHTS);
grid[9][8] = new Chess(ckind.ROOKS);
grid[7][1] = new Chess(ckind.CANNONS);
grid[7][7] = new Chess(ckind.CANNONS);
for (int i = 0; i <= 8; i += 2)
{
grid[6][i] = new Chess(ckind.SOLDIERS);
}
//设置棋盘格坐标与属性
for (int j = 0; j <= 8; j++)
{
grid[9][j]->set_xy(PERLENGTH * (j + 1), 10 * PERLENGTH);
grid[9][j]->setPlayer(ckind.PLAYER_2);
}
grid[7][1]->set_xy(2 * PERLENGTH, 8 * PERLENGTH);
grid[7][7]->set_xy(8 * PERLENGTH, 8 * PERLENGTH);
grid[7][1]->setPlayer(ckind.PLAYER_2);
grid[7][7]->setPlayer(ckind.PLAYER_2);
for (int i = 0; i <= 8; i += 2)
{
grid[6][i]->set_xy((i + 1) * PERLENGTH, 7 * PERLENGTH);
grid[6][i]->setPlayer(ckind.PLAYER_2);
}
}
//创建窗口
void CreateMap()
{
initgraph(10 * PERLENGTH, 11 * PERLENGTH);//单位宽度
setbkcolor(WHITE);
cleardevice();
}
//重绘棋盘
void repaint()
{
setbkcolor(WHITE);
cleardevice();
setlinecolor(BLACK);
setlinestyle(PS_SOLID | PS_JOIN_BEVEL, 3);
line(PERLENGTH - 5, PERLENGTH - 5, PERLENGTH * 9 + 5, PERLENGTH - 5);
line(PERLENGTH - 5, PERLENGTH - 5, PERLENGTH - 5, PERLENGTH * 10 + 5);
line(PERLENGTH - 5, PERLENGTH * 10 + 5, PERLENGTH * 9 + 5, PERLENGTH * 10 + 5);
line(PERLENGTH * 9 + 5, PERLENGTH * 10 + 5, PERLENGTH * 9 + 5, PERLENGTH - 5);
setlinestyle(PS_SOLID | PS_JOIN_BEVEL, 2);
for (int i = 1; i <= 10; i++)
{
line(PERLENGTH, i * PERLENGTH, 9 * PERLENGTH, i * PERLENGTH);
}
for (int i = 1; i <= 9; i++)
{
line(i * PERLENGTH, PERLENGTH, i * PERLENGTH, 5 * PERLENGTH);
line(i * PERLENGTH, 6 * PERLENGTH, i * PERLENGTH, 10 * PERLENGTH);
}
line(PERLENGTH, 5 * PERLENGTH, PERLENGTH, 6 * PERLENGTH);
line(9 * PERLENGTH, 5 * PERLENGTH, 9 * PERLENGTH, 6 * PERLENGTH);
line(4 * PERLENGTH, PERLENGTH, 6 * PERLENGTH, 3 * PERLENGTH);
line(4 * PERLENGTH, 3 * PERLENGTH, 6 * PERLENGTH, PERLENGTH);
line(4 * PERLENGTH, 8 * PERLENGTH, 6 * PERLENGTH, 10 * PERLENGTH);
line(4 * PERLENGTH, 10 * PERLENGTH, 6 * PERLENGTH, 8 * PERLENGTH);
settextcolor(RED);
settextstyle(PERLENGTH * 2 / 3, 0, _T("楷体"));
RECT r = { 2 * PERLENGTH, 5 * PERLENGTH, 4 * PERLENGTH, 6 * PERLENGTH };
drawtext(_T("楚河"), &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
r = { 6 * PERLENGTH, 5 * PERLENGTH, 8 * PERLENGTH, 6 * PERLENGTH };
drawtext(_T("汉界"), &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
for (int i = 3; i <= 7; i += 2)
{
//敌方
line(i * PERLENGTH - 3, 4 * PERLENGTH - 3, i * PERLENGTH - 3, 4 * PERLENGTH - 10);
line(i * PERLENGTH - 3, 4 * PERLENGTH - 3, i * PERLENGTH - 10, 4 * PERLENGTH - 3);
line(i * PERLENGTH - 3, 4 * PERLENGTH + 3, i * PERLENGTH - 3, 4 * PERLENGTH + 10);
line(i * PERLENGTH - 3, 4 * PERLENGTH + 3, i * PERLENGTH - 10, 4 * PERLENGTH + 3);
line(i * PERLENGTH + 3, 4 * PERLENGTH - 3, i * PERLENGTH + 3, 4 * PERLENGTH - 10);
line(i * PERLENGTH + 3, 4 * PERLENGTH - 3, i * PERLENGTH + 10, 4 * PERLENGTH - 3);
line(i * PERLENGTH + 3, 4 * PERLENGTH + 3, i * PERLENGTH + 3, 4 * PERLENGTH + 10);
line(i * PERLENGTH + 3, 4 * PERLENGTH + 3, i * PERLENGTH + 10, 4 * PERLENGTH + 3);
//我方
line(i * PERLENGTH - 3, 7 * PERLENGTH - 3, i * PERLENGTH - 3, 7 * PERLENGTH - 10);
line(i * PERLENGTH - 3, 7 * PERLENGTH - 3, i * PERLENGTH - 10, 7 * PERLENGTH - 3);
line(i * PERLENGTH - 3, 7 * PERLENGTH + 3, i * PERLENGTH - 3, 7 * PERLENGTH + 10);
line(i * PERLENGTH - 3, 7 * PERLENGTH + 3, i * PERLENGTH - 10, 7 * PERLENGTH + 3);
line(i * PERLENGTH + 3, 7 * PERLENGTH - 3, i * PERLENGTH + 3, 7 * PERLENGTH - 10);
line(i * PERLENGTH + 3, 7 * PERLENGTH - 3, i * PERLENGTH + 10, 7 * PERLENGTH - 3);
line(i * PERLENGTH + 3, 7 * PERLENGTH + 3, i * PERLENGTH + 3, 7 * PERLENGTH + 10);
line(i * PERLENGTH + 3, 7 * PERLENGTH + 3, i * PERLENGTH + 10, 7 * PERLENGTH + 3);
}
for (int i = 2; i <= 8; i += 6)
for (int j = 3; j <= 8; j += 5)
{
line(i * PERLENGTH - 3, j * PERLENGTH - 3, i * PERLENGTH - 3, j * PERLENGTH - 10);
line(i * PERLENGTH - 3, j * PERLENGTH - 3, i * PERLENGTH - 10, j * PERLENGTH - 3);
line(i * PERLENGTH - 3, j * PERLENGTH + 3, i * PERLENGTH - 3, j * PERLENGTH + 10);
line(i * PERLENGTH - 3, j * PERLENGTH + 3, i * PERLENGTH - 10, j * PERLENGTH + 3);
line(i * PERLENGTH + 3, j * PERLENGTH - 3, i * PERLENGTH + 3, j * PERLENGTH - 10);
line(i * PERLENGTH + 3, j * PERLENGTH - 3, i * PERLENGTH + 10, j * PERLENGTH - 3);
line(i * PERLENGTH + 3, j * PERLENGTH + 3, i * PERLENGTH + 3, j * PERLENGTH + 10);
line(i * PERLENGTH + 3, j * PERLENGTH + 3, i * PERLENGTH + 10, j * PERLENGTH + 3);
}
for (int j = 4; j <= 7; j += 3)
{
line(PERLENGTH + 3, j * PERLENGTH - 3, PERLENGTH + 3, j * PERLENGTH - 10);
line(PERLENGTH + 3, j * PERLENGTH - 3, PERLENGTH + 10, j * PERLENGTH - 3);
line(PERLENGTH + 3, j * PERLENGTH + 3, PERLENGTH + 3, j * PERLENGTH + 10);
line(PERLENGTH + 3, j * PERLENGTH + 3, PERLENGTH + 10, j * PERLENGTH + 3);
}
for (int j = 4; j <= 7; j += 3)
{
line(9 * PERLENGTH - 3, j * PERLENGTH - 3, 9 * PERLENGTH - 3, j * PERLENGTH - 10);
line(9 * PERLENGTH - 3, j * PERLENGTH - 3, 9 * PERLENGTH - 10, j * PERLENGTH - 3);
line(9 * PERLENGTH - 3, j * PERLENGTH + 3, 9 * PERLENGTH - 3, j * PERLENGTH + 10);
line(9 * PERLENGTH - 3, j * PERLENGTH + 3, 9 * PERLENGTH - 10, j * PERLENGTH + 3);
}
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 9; j++)
{
if (grid[i][j] != NULL)
{
pair<int, int>p = grid[i][j]->get_xy();
int x = p.first; int y = p.second;
setfillcolor(RGB(200, 220, 250));
setbkcolor(RGB(200, 220, 250));
fillcircle(x, y, 27);
RECT r = { x - 18, y - 18, x + 18, y + 18 };
if (grid[i][j]->getPlayer() == *_T("BLACK"))
{
settextcolor(BLACK);
}
else
settextcolor(RED);
drawtext(grid[i][j]->get_name(), &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
}
}
}
//进入消息循环
void messagewhile()
{
MOUSEMSG msg;
pair<int, int>p;
pair<int, int>readyChess;
while (1) {
ifstream data("message.txt", std::ios::in);
int mm;
data >> mm;
if (mm != 1) {
data.close();
continue;
}
data.close();
ofstream outFile;
outFile.open("message.txt", std::ios::out);
outFile << 0<<'\n';
outFile.close();
ifstream rec("rec.txt", std::ios::in);
rec >> readyChess.first;
rec >> readyChess.second;
rec >> p.first;
rec >> p.second;
grid[p.first][p.second] = grid[readyChess.first][readyChess.second];
pair<int, int>change = compute_xy(p.first, p.second);
grid[p.first][p.second]->set_xy(change.first, change.second);
grid[readyChess.first][readyChess.second] = NULL;
repaint();
rec.close();
continue;
}
}
pair<int, int>compute_xy(int i, int j)
{
pair<int, int>p((j + 1) * PERLENGTH, (i + 1) * PERLENGTH);
return p;
}
};
void main()
{
PaneBoard paneBoard;
paneBoard.startGame();
}