原因:微信客户端的 textImage2D 暂时不支持 Uint8ClampedArray,后续版本可能会修复
处理:
暂时用Uint8Array规避下问题,使用THREE.DataTexture加载Uint8Array的imageData,生成纹理。
/**
* 小程序生成canvas的纹理贴图
* @param {canvas} canvas
* @author Su Jiantao
*/
export function creatTexture(canvas) {
const ctx = canvas.getContext('2d');
const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height),
bbb = [];
// getImageData会有上下翻转的情况,需要重新排列
for (var i = 0; i < canvas.height; i++) {
bbb.unshift(...Array.prototype.slice.call(imgData.data, i * canvas.width * 4, (i + 1) * canvas.width * 4));
}
for (var i = 0; i < bbb.length; i++) {
imgData.data[i] = bbb[i];
}
const pixels = new Uint8Array(imgData.data.buffer)
const texture = new THREE.DataTexture(pixels, canvas.width, canvas.height)
texture.needsUpdate = true;
return texture
}
export function createCanvas(width, height) {
if (!document) {
return wx.createOffscreenCanvas({ type: '2d', width, height })
} else {
return document.createElement('canvas')
}
}