读写像素:
l读一个GRAY像素点的像素值(CV_8UC1)
Scalar intensity = img.at<uchar>(y, x);
或者 Scalar intensity = img.at<uchar>(Point(x, y));
l读一个RGB像素点的像素值
Vec3f intensity = img.at<Vec3f>(y, x);
float blue = intensity.val[0];
float green = intensity.val[1];
float red = intensity.val[2];
修改像素值
l灰度图像
img.at<uchar>(y, x) = 128;
lRGB三通道图像
img.at<Vec3b>(y,x)[0]=128; // blue
img.at<Vec3b>(y,x)[1]=128; // green
img.at<Vec3b>(y,x)[2]=128; // red
l空白图像赋值
img = Scalar(0);
lROI选择
Rect r(10, 10, 100, 100);
Mat smallImg = img(r);
lVec3b与Vec3F:
Vec3b对应三通道的顺序是blue、green、red的uchar类型数据。
lVec3f对应三通道的float类型数据
l把CV_8UC1转换到CV32F1实现如下:
src.convertTo(dst, CV_32F);
#include <opencv2/opencv.hpp>
#include <iostream>
using namespace std;
using namespace cv;
int main(int argc, char** argv) {
Mat src,gray_src;
src = imread("C:/Users/liyangxian/Desktop/bjl/nm2.jpg");
if (src.empty()) {
cout << "no load" << endl;
return -1;
}
namedWindow("input", CV_WINDOW_AUTOSIZE);
imshow("input", src);
cvtColor(src, gray_src, CV_BGR2GRAY);
namedWindow("gray image", CV_WINDOW_AUTOSIZE);
//imshow("gray image", gray_src);
int height = gray_src.rows;//hang
int width = gray_src.cols;//lie
//单通道对像素进行操作
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
int gray = gray_src.at<char>(row, col);
gray_src.at<char>(row, col)=255-gray;//对像素进行操作,反差
}
}
Mat dst;
dst.create(src.size(), src.type());
height = dst.rows;
width = dst.cols;
int nc = src.channels();
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
if (nc == 1) {
int gray = gray_src.at<char>(row, col);
gray_src.at<char>(row, col) = 255 - gray;//对像素进行操作,反差
}
else if(nc==3){
int b = src.at<Vec3b>(row, col)[0];//读取通道值
int g = src.at<Vec3b>(row, col)[1];
int r = src.at<Vec3b>(row, col)[2];
dst.at<Vec3b>(row, col)[0] = 255 - b;
dst.at<Vec3b>(row, col)[1] = 255 - g;//修改通道值
dst.at<Vec3b>(row, col)[2] = 255 - r;
gray_src.at<uchar>(row, col) = max(r, max(b, g));//取各个像素中(bgr)的最大值转换为灰度
}
}
}
//bitwise_not(src, dst);//同上述代码,反差图片
imshow("反差图", dst);
imshow("output", gray_src);
waitKey(0);
return 0;
}