openGL编程学习(1):点在屏幕周而复始地放大和缩小

#include <GL\glew.h>
#include <GLFW\glfw3.h>
#include <iostream>
using namespace std;

#define numVAOs 1

GLuint renderingProgram;
GLuint vao[numVAOs];

GLuint createShaderProgram() {
	const char *vshaderSource =
		"#version 430    \n"
		"void main(void) \n"
		"{ gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }";

	const char *fshaderSource =
		"#version 430    \n"
		"out vec4 color; \n"
		"void main(void) \n"
		"{ color = vec4(0.0, 0.0, 1.0, 1.0); }";

	GLuint vShader = glCreateShader(GL_VERTEX_SHADER);
	GLuint fShader = glCreateShader(GL_FRAGMENT_SHADER);
	GLuint vfprogram = glCreateProgram();

	glShaderSource(vShader, 1, &vshaderSource, NULL);
	glShaderSource(fShader, 1, &fshaderSource, NULL);
	glCompileShader(vShader);
	glCompileShader(fShader);
		
	glAttachShader(vfprogram, vShader);
	glAttachShader(vfprogram, fShader);
	glLinkProgram(vfprogram);

	return vfprogram;
}

void init(GLFWwindow* window) {
	renderingProgram = createShaderProgram();
	glGenVertexArrays(numVAOs, vao);
	glBindVertexArray(vao[0]);
}

float x = 80.0f;
float inc = 1.0f;
void display(GLFWwindow* window, double currentTime) {
	x += inc;
	cout << x << endl;
	glPointSize(x);
	glClear(GL_COLOR_BUFFER_BIT);	//需要清除颜色缓冲
	glUseProgram(renderingProgram);
	if (x < 10.0f) {
		inc = 1.0f;
	}
	if (x > 150.0f) {
		glClear(GL_COLOR_BUFFER_BIT);
		inc = -1.0f;
		
	}
	glDrawArrays(GL_POINTS, 0, 1);
}

int main(void) {
	if (!glfwInit()) { exit(EXIT_FAILURE); }
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
	GLFWwindow* window = glfwCreateWindow(600, 600, "Chapter 2 - program 2", NULL, NULL);
	glfwMakeContextCurrent(window);
	if (glewInit() != GLEW_OK) { exit(EXIT_FAILURE); }
	glfwSwapInterval(1);

	init(window);

	while (!glfwWindowShouldClose(window)) {
		display(window, glfwGetTime());
		glfwSwapBuffers(window);
		glfwPollEvents();
	}

	glfwDestroyWindow(window);
	glfwTerminate();
	exit(EXIT_SUCCESS);
}

注意在display函数中加入语句:

glClear(GL_COLOR_BUFFER_BIT);

否则会“出现只放大不缩小的现象”,因为当点缩小时,它只是在原来的大点画小的点。需清除原来的点的颜色缓冲。

运行结果:
(1)图片正在放大
图片放大
(2)图片正在缩小
图片缩小

  • 0
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值