using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Createobj : MonoBehaviour {
// Use this for initialization
void Start () {
// CreatePrimitive 创建游戏对象
// PrimitiveType.Sphere 你需要创建的物体
GameObject obj = GameObject.CreatePrimitive (PrimitiveType.Capsule);
//GetComponent 获取某种组件 渲染体组件
obj.GetComponent<Renderer>().material.color = Color.cyan;
//下面这种直接获取组件的方式也可以
//obj.GetComponent<Transform> ().position = new Vector3(0.0f,2.0f,0.0f);
//在C#中如果要表示一个浮点数,要在它的后面加上f
obj.transform.position = new Vector3(0.0f,2.0f,0.0f);//xyz
//添加刚体组件
obj.AddComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Jump : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown (0)) {// 0 是鼠标左键 1 是鼠标右键
this.GetComponent<Transform> ().position += new Vector3 (0.0f, 3.0f, 0.0f);
}
}
}