一、Qt DataVisualization组件安装
在Qt安装时勾选 Qt Data Visualization组件,该组件包含相关三维图形绘制组件,利用其开发三维绘图功能需要勾选。
二、准备
1、在项目的.pro文件中加上 QT += datavisualization
QT += datavisualization
2、引用头文件及名字空间
#include <QtDataVisualization>
#include <QAbstract3DInputHandler>
using namespace QtDataVisualization;
三、ui设计
两个按钮用于启动雷达UDP线程,接收雷达数据,一个widget用于放置三维散点图表。
四、头文件代码
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QVector3D>
#include <QDebug>
#include <QPointF>
#include <QtDataVisualization>
#include <QAbstract3DInputHandler>
#include <QSplitter>
#include "udpthread.h"
#define PI 3.1415
typedef QVector<QVector3D> MY_BUF3D ;
using namespace QtDataVisualization;
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_pushButton_start_clicked();
void on_pushButton_stop_clicked();
void drawPoint(MY_BUF3D);
private:
Ui::MainWindow *ui;
void initMap();
udpThread UDPthread;
Q3DScatter *m_3Dgraph;
QScatter3DSeries *m_3Dseries;//散点类型
};
#endif // MAINWINDOW_H
五、源文件代码
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
qRegisterMetaType<MY_BUF3D>("MY_BUF3D");
this->setWindowTitle("UDP_Reciver");
initMap();
QSplitter *splitter = new QSplitter(Qt::Horizontal);
splitter->addWidget(ui->widget_pushButton);
splitter->addWidget(ui->widget);
this->setCentralWidget(splitter);
connect(&UDPthread,SIGNAL(pointdata(MY_BUF3D)),this,SLOT(drawPoint(MY_BUF3D)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::initMap()
{
m_3Dgraph = new Q3DScatter();
ui->widget = QWidget::createWindowContainer(m_3Dgraph);
QScatterDataProxy *proxy = new QScatterDataProxy(); //数据代理
m_3Dseries = new QScatter3DSeries(proxy);//创建序列
m_3Dseries->setMeshSmooth(true);
m_3Dgraph->addSeries(m_3Dseries);
//创建坐标轴
m_3Dgraph->axisX()->setTitle("axis X");
m_3Dgraph->axisX()->setTitleVisible(true);
m_3Dgraph->axisX()->setRange(-35,60);
m_3Dgraph->axisY()->setTitle("axis Y");
m_3Dgraph->axisY()->setTitleVisible(true);
m_3Dgraph->axisY()->setRange(-3,4);
m_3Dgraph->axisZ()->setTitle("axis Z");
m_3Dgraph->axisZ()->setTitleVisible(true);
m_3Dgraph->axisZ()->setRange(0,35);
m_3Dgraph->activeTheme()->setLabelBackgroundEnabled(false);
m_3Dgraph->activeTheme()->setBackgroundColor(QColor(90,90,90));//设置背景色
m_3Dseries->setMesh(QAbstract3DSeries::MeshSphere);//数据点为圆球
m_3Dseries->setSingleHighlightColor(QColor(0,0,255));//设置点选中时的高亮颜色
m_3Dseries->setBaseColor(QColor(0,255,255));//设置点的颜色
m_3Dseries->setItemSize(0.05);//设置点的大小
}
void MainWindow::on_pushButton_start_clicked()
{
if(!UDPthread.isRunning())
{
UDPthread.start();
}
ui->pushButton_start->setEnabled(false);
ui->pushButton_stop->setEnabled(true);
}
void MainWindow::on_pushButton_stop_clicked()
{
if(UDPthread.isRunning())
{
UDPthread.stop();
}
ui->pushButton_start->setEnabled(true);
ui->pushButton_stop->setEnabled(false);
}
void MainWindow::drawPoint(MY_BUF3D points)
{
QScatterDataArray *dataArray = new QScatterDataArray();
dataArray->resize(points.count());
QScatterDataItem *ptrToDataArray = &dataArray->first();
for (int i = 0;i < points.count();i++ )
{
ptrToDataArray->setPosition(points[i]);
ptrToDataArray++;
}
m_3Dseries->dataProxy()->resetArray(dataArray);//更新散点
}
六、效果展示
提示:三维坐标系可以通过按住鼠标右键拖动进行任意旋转哦!刚开始使用时用左键拖了半天没有反应,都准备自己写鼠标事件来实现这个功能了,还好后面机智,哈哈哈。。。
七、最后
后续将分享QT + VS2019 + PCL + VTK的环境搭建,利用QVTKWidget绘制PCL电压的相关内容。
新人上路,谢谢关注!
1.想了解二维散点图请参考本人前面文章:
2.PCL绘制实时点云请参考后面文章: