student.h
#ifndef TEACHER_H
#define TEACHER_H
#include <QObject>
class Teacher : public QObject
{
Q_OBJECT
public:
explicit Teacher(QObject *parent = nullptr);
signals:
//自定义信号写到signals下
//返回值是void,只需要声明,不需要实现
//可以有参数,可以重载
void hungry();
void hungry(QString foodName);
};
#endif // TEACHER_H
student.cpp
#include "student.h"
#include <QDebug>
Student::Student(QObject *parent) : QObject(parent)
{
}
void Student::treat()
{
qDebug() << "请老师吃饭";
}
void Student::treat(QString foodName)
{
//QString -> char * 先转成 QByteArray(.toUtf8())再转char * (.data())
qDebug() << "请老师吃" << foodName.toUtf8().data();
}
teacher.h
#ifndef TEACHER_H
#define TEACHER_H
#include <QObject>
class Teacher : public QObject
{
Q_OBJECT
public:
explicit Teacher(QObject *parent = nullptr);
signals:
//自定义信号写到signals下
//返回值是void,只需要声明,不需要实现
//可以有参数,可以重载
void hungry();
void hungry(QString foodName);
};
#endif // TEACHER_H
teacher.cpp
#include "teacher.h"
Teacher::Teacher(QObject *parent) : QObject(parent)
{
}
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include "teacher.h"
#include "student.h"
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
private:
Ui::Widget *ui;
Teacher * teacher1;
Student * student1;
void classIsOver();
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include "ui_widget.h"
//Teacher 老师类
//Student 学生类
//下课后,老师会触发信号,饿了,学生响应信号,请客吃饭
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
//创建一个老师对象
this->teacher1 = new Teacher(this);
//创建一个学生对象
this->student1 = new Student(this);
// //老师饿了,学生请客的连接
// connect(teacher1, &Teacher::hungry, student1, &Student::treat);
// //调用下课函数
// classIsOver();
//连接带参数的信号和槽
//指针 -> 地址
//函数指针 -> 函数地址
void(Teacher:: *teachersignal)(QString) = &Teacher::hungry;
void(Student:: *studentslot)(QString) = &Student::treat;
//重载函数使用无参函数
//void(Teacher:: *teachersignal)(QString) = &Teacher::hungry;
//void(Student:: *studentslot)(QString) = &Student::treat;
connect(teacher1, teachersignal, student1, studentslot);
classIsOver();
}
void Widget::classIsOver()
{
//下课函数,调用触发老师饿了的信号
emit teacher1->hungry("宫保鸡丁");
//重载函数使用无参函数
//emit teacher1->hungry();
}
Widget::~Widget()
{
delete ui;
}