public class
BackgroundCtrl : MonoBehaviour
{
float i;
Material material;
void Start ()
{
material = gameObject.GetComponent<MeshRenderer>().material;
}
void Update ()
{
i += Time.deltaTime;
if (i >= 3)
i = 0;
Vector2 v2 = new Vector2(0,i);
material.mainTextureOffset = v2;
}
}
---------------------------------------------------------------------------------
AppConst类:
public const bool LuaBundleMode = false; //Lua代码AssetBundle模式
------------------------------------------------------------------------------
Packager类:
/// 处理框架实例包
static void HandleExampleBundle()
{
AddBuildMap("Login" + AppConst.ExtName, "*.prefab", "Assets/LuaFramework/Examples/Builds/Login");//加载登录界面
AddBuildMap("redbullet" + AppConst.ExtName, "*.prefab&#
{
float i;
Material material;
void Start ()
{
material = gameObject.GetComponent<MeshRenderer>().material;
}
void Update ()
{
i += Time.deltaTime;
if (i >= 3)
i = 0;
Vector2 v2 = new Vector2(0,i);
material.mainTextureOffset = v2;
}
}
---------------------------------------------------------------------------------
AppConst类:
public const bool LuaBundleMode = false; //Lua代码AssetBundle模式
------------------------------------------------------------------------------
Packager类:
/// 处理框架实例包
static void HandleExampleBundle()
{
AddBuildMap("Login" + AppConst.ExtName, "*.prefab", "Assets/LuaFramework/Examples/Builds/Login");//加载登录界面
AddBuildMap("redbullet" + AppConst.ExtName, "*.prefab&#