Ray2D ray = new Ray2D(transform.position, Vector2.right);
Debug.DrawRay(ray.origin, ray.direction, Color.blue);
RaycastHit2D info = Physics2D.Raycast(ray.origin, ray.direction);
if (info.collider != null)
{//如果发生了碰撞
if(info.collider.gameObject.tag=="man1")
{
}
}
Unity射线检测判断碰到的UGUI是什么
最新推荐文章于 2024-08-04 10:08:34 发布