android自定义view可拖动区域

在界面上添加一个自定义区域,通过点击生成描点,描点之间按点击顺序生成闭合区域;当区域范围线段出现交叉时判断该区域无效,否则则有效。描点和区域可以移动。可以自定义描点数量,最少3个。先看效果

在这里插入图片描述 在这里插入图片描述 在这里插入图片描述

通过继承View组件并重写onDraw()方法,定义两个画笔分别绘制描点和区域,定义起始点和结束点来计算出区域移动区间。

public class GestureView extends View {
    private ArrayList<PointF> pointList;
    private int maxPoints = 6;
    private Paint pointPaint;
    private Paint regionPaint;
    private float touchTolerance = 100;
    private PointF startPoint; // 手势操作起始点
    private PointF endPoint; // 手势操作结束点


    public GestureView(Context context) {
        super(context);
        init();
    }

    @SuppressLint("ResourceAsColor")
    private void init() {
        pointList = new ArrayList<>();

        //描点
        pointPaint = new Paint();
        pointPaint.setColor(Color.BLACK);
        pointPaint.setTextSize(50);
        pointPaint.setStyle(Paint.Style.STROKE);
        pointPaint.setAntiAlias(true);

        //区域
        regionPaint = new Paint();
        regionPaint.setARGB(60, 135,206,255);
        regionPaint.setStyle(Paint.Style.FILL);
        regionPaint.setAlpha(100);
        regionPaint.setAntiAlias(true);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        if (pointList.isEmpty()) {
            return;
        }

        //所有点连接起来
        Path path = new Path();
        //从第一个点开始
        path.moveTo(pointList.get(0).x, pointList.get(0).y);
        for (int i = 1; i < pointList.size(); i++) {
            path.lineTo(pointList.get(i).x, pointList.get(i).y);
        }
        path.close();
        //得到范围边框路径path
        canvas.drawPath(path, regionPaint);
        //绘制每个点的数字
        for (int i = 0; i < pointList.size(); i++) {
            PointF point = pointList.get(i);
            @SuppressLint("DrawAllocation")
            CustomPointF customPointF = new CustomPointF(point, 40, Color.WHITE, Color.BLACK);
            customPointF.draw(canvas, pointPaint, i + 1);
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int action = event.getActionMasked();
        float x = event.getX();
        float y = event.getY();

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                startPoint = new PointF(x, y); // 记录手势操作的起始点
                if (!isInRegion(x, y) && !isBetweenPoint(x, y)){
                    //如果不是在区域内并且不在描点附近
                    if (pointList.size() < maxPoints) {
                        pointList.add(new PointF(x, y));
                        invalidate();
                    }
                }
                break;
            case MotionEvent.ACTION_MOVE:
                endPoint = new PointF(x, y); // 记录手势操作的结束点
                // 如果在区域内
                if (isInRegion(startPoint.x, startPoint.y) && !isBetweenPoint(x, y)){
                    moveRegion();
                }else{
                    for (PointF point : pointList) {
                        //如果在描点附近
                        if (isBetweenPoint(point, x, y)) {
                            //对描点移动区域进行限制 0-getWidth()/getHeight()
                            x = Math.max(0, Math.min(x, getWidth()));
                            y = Math.max(0, Math.min(y, getHeight()));
                            point.x = x;
                            point.y = y;
                            invalidate();
                            break;
                        }
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
                updateRegion();
                break;
        }
        return true;
    }


    //清除描点
    public void clear(){
        pointList.clear();
        invalidate();
    }
    //是否在描点附近
    private boolean isBetweenPoint(PointF point, float x, float y){
        return Math.sqrt(Math.pow(x - point.x, 2) + Math.pow(y - point.y, 2)) <= touchTolerance;
    }

    //是否在描点附近并且不在区域内
    private boolean isBetweenPoint(float x, float y){
        for (PointF point : pointList) {
            //如果在区域外
            if (isBetweenPoint(point, x, y)) {
                return true;
            }
        }
        return false;
    }

    //是否在区域内
    private boolean isInRegion(float a, float b){
        int x, y;
        x = (int)a;
        y = (int)b;
        if (pointList.size() >= 3) {
            Path path = new Path();
            path.moveTo(pointList.get(0).x, pointList.get(0).y);
            for (int i = 1; i < pointList.size(); i++) {
                path.lineTo(pointList.get(i).x, pointList.get(i).y);
            }
            path.close();

            Region region = new Region();
            region.setPath(path, new Region(0, 0, getWidth(), getHeight()));

            return region.contains(x, y);
        }
        return false;
    }

    //更新区域
    private void updateRegion() {
        if (pointList.size() >= 3) {
            Path path = new Path();
            path.moveTo(pointList.get(0).x, pointList.get(0).y);
            for (int i = 1; i < pointList.size(); i++) {
                path.lineTo(pointList.get(i).x, pointList.get(i).y);
            }
            path.close();

            Region region = new Region();
            region.setPath(path, new Region(0, 0, getWidth(), getHeight()));

            if (isRegionValid()) {
                // 区域无效,做相应处理
                ToastUtils.show("区域无效! ");
            } else {
                // 区域有效,移动区域
            }
            startPoint = null;
        }
    }

    //移动区域
    private void moveRegion() {
        float offsetX = endPoint.x - startPoint.x; // 计算X轴位移量
        float offsetY = endPoint.y - startPoint.y; // 计算Y轴位移量
        //判断位移后是否超出范围
        for (PointF pointF : pointList){
            if ((pointF.x+offsetX) < 0){
                offsetX = -pointF.x;
            }
            if ((pointF.x+offsetX) > getWidth()){
                offsetX = getWidth() - pointF.x;
            }
            if ((pointF.y+offsetY) < 0){
                offsetY = -pointF.y;
            }
            if ( (pointF.y+offsetY) > getHeight()){
                offsetY = getHeight()-pointF.y;
            }
        }
        for (PointF pointF : pointList){
            pointF.x += offsetX;
            pointF.y += offsetY;
        }
        startPoint = endPoint;
        invalidate();
    }

    //判断闭合区域的有效性
    public boolean isRegionValid() {
        if (pointList.size() < 3) {
            return true;
        }

        //遍历闭合区域中的所有线段
        for (int i = 0; i < pointList.size(); i++) {
            PointF p1 = pointList.get(i);//当前点
            PointF p2 = pointList.get((i + 1) % pointList.size());//下一个点

            for (int j = i + 2; j < pointList.size(); j++) {
                PointF p3 = pointList.get(j);
                PointF p4 = pointList.get((j + 1) % pointList.size());

                if (isSegmentsIntersect(p1, p2, p3, p4)) {
                    return true;
                }
            }
        }

        return false;
    }

    //当两条线段相交时,其叉积的乘积应为负数。如果两条线段平行或共线,则它们的叉积为0,无法判断相交性
    private boolean isSegmentsIntersect(PointF p1, PointF p2, PointF p3, PointF p4) {
        float v1 = crossProduct(p3, p4, p1);
        float v2 = crossProduct(p3, p4, p2);
        float v3 = crossProduct(p1, p2, p3);
        float v4 = crossProduct(p1, p2, p4);

        return (v1 * v2 < 0) && (v3 * v4 < 0);
    }

    //如果条件成立,则表示两条线段相交;如果条件不成立,则表示两条线段不相交。
    private float crossProduct(PointF p1, PointF p2, PointF p) {
        return (p.x - p1.x) * (p2.y - p1.y) - (p.y - p1.y) * (p2.x - p1.x);
    }
}

描点样式代码

public class CustomPointF {
    private PointF point;
    private int circleRadius;
    private int circleColor;
    private int textColor;

    public CustomPointF(PointF point, int circleRadius, int circleColor, int textColor) {
        this.point = point;
        this.circleRadius = circleRadius;
        this.circleColor = circleColor;
        this.textColor = textColor;
    }

    public void draw(Canvas canvas, Paint paint, int number) {
        paint.setStyle(Paint.Style.FILL_AND_STROKE);
        paint.setColor(circleColor);
        canvas.drawCircle(point.x, point.y, circleRadius, paint);

        paint.setColor(textColor);
        paint.setTextSize(circleRadius);
        paint.setTextAlign(Paint.Align.CENTER);
        canvas.drawText(String.valueOf(number), point.x, point.y + (circleRadius / 2), paint);
    }
}
 FrameLayout frameLayout = findViewById(R.id.frameLayout);
 gestureView = new GestureView(this);
 frameLayout.addView(gestureView);
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