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Asset Workflow
- Common types of Assets
- Asset packages
- Using the Asset Store
- Loading Resources at Runtime
- AssetBundles
- Streaming Assets
- Applying defaults to assets by folder
- Behind the Scenes
- The Asset Database
- Cache Server
- Unity Accelerator
- Modifying Source Assets Through Scripting
目录(Menu)- Unity官方文档(2020.1)翻译
最新推荐文章于 2023-08-19 22:14:14 发布