简单工厂 抽象工厂

简单工厂例子和抽象工厂
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SimpleFactoryTest : MonoBehaviour {

// Use this for initialization
void Start () {
    //简单工厂模式     
    //通过不同的类型  产生或者返回  相对应的对象
    //继承    抽象   接口
    //MobilePhone mobilePhone = MobilePhoneFactory.CreateMobilePhone(PhoneType.Iphone);
    //mobilePhone.Print();
    MobilePhone xiaomiMobilePhone = MobilePhoneFactory.CreateMobilePhone(PhoneType.XiaoMI);
    xiaomiMobilePhone.Print();
}
// Update is called once per frame
void Update () {
}

}
public abstract class MobilePhone
{
public abstract void Print();
}

public class Iphone : MobilePhone
{
public override void Print()
{
Debug.Log(“我是苹果手机”);
}
}
public class XiaoMi : MobilePhone
{
public override void Print()
{
Debug.Log(“我是小米手机”);
}
}
public class Smratisan : MobilePhone
{
public override void Print()
{
Debug.Log(“我是锤子手机”);
}
}
public enum PhoneType
{
Iphone,
XiaoMI,
Smratisan,
}
public class MobilePhoneFactory
{
///
/// 外部传过来一个手机类型
///
/// 返回一部手机的对象
public static MobilePhone CreateMobilePhone(PhoneType type)
{
MobilePhone mobilePhone = null;
switch (type)
{
case PhoneType.Iphone:
mobilePhone = new Iphone();
break;
case PhoneType.XiaoMI:
mobilePhone = new XiaoMi();
break;
case PhoneType.Smratisan:
mobilePhone = new Smratisan();
break;
default:
break;
}
return mobilePhone;
}
}

2.抽象工厂
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SimpleFactoryTest : MonoBehaviour {

// Use this for initialization
void Start () {
    //简单工厂模式     
    //通过不同的类型  产生或者返回  相对应的对象
    //继承    抽象   接口
    //MobilePhone mobilePhone = MobilePhoneFactory.CreateMobilePhone(PhoneType.Iphone);
    //mobilePhone.Print();
    MobilePhone xiaomiMobilePhone = MobilePhoneFactory.CreateMobilePhone(PhoneType.XiaoMI);
    xiaomiMobilePhone.Print();
}
// Update is called once per frame
void Update () {
}

}
public abstract class MobilePhone
{
public abstract void Print();
}

public class Iphone : MobilePhone
{
public override void Print()
{
Debug.Log(“我是苹果手机”);
}
}
public class XiaoMi : MobilePhone
{
public override void Print()
{
Debug.Log(“我是小米手机”);
}
}
public class Smratisan : MobilePhone
{
public override void Print()
{
Debug.Log(“我是锤子手机”);
}
}
public enum PhoneType
{
Iphone,
XiaoMI,
Smratisan,
}
public class MobilePhoneFactory
{
///
/// 外部传过来一个手机类型
///
/// 返回一部手机的对象
public static MobilePhone CreateMobilePhone(PhoneType type)
{
MobilePhone mobilePhone = null;
switch (type)
{
case PhoneType.Iphone:
mobilePhone = new Iphone();
break;
case PhoneType.XiaoMI:
mobilePhone = new XiaoMi();
break;
case PhoneType.Smratisan:
mobilePhone = new Smratisan();
break;
default:
break;
}
return mobilePhone;
}
}

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