C#Socket异步通信

Client(客户端)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;

namespace Socket异步通信客户端
{
    internal class Program
    {
        private static readonly byte[] Buffer = new byte[1024];

        private static void Main()
        {
            try
            {
                //①创建一个Socket
                var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                //②连接到指定服务器的指定端口
                socket.Connect("127.0.0.1", 256);

                Console.WriteLine("连接服务器成功!", ConsoleColor.White);

                //③实现异步接受消息的方法 客户端不断监听消息
                socket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);

                //④接受用户输入,将消息发送给服务器端
                while (true)
                {
                    var message = Console.ReadLine();
                    if (message != null)
                    {
                        var outputBuffer = Encoding.UTF8.GetBytes(message);
                        socket.BeginSend(outputBuffer, 0, outputBuffer.Length, SocketFlags.None, null, null);
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Client: Error " + ex.Message, ConsoleColor.Red);
            }
            finally
            {
                Console.Read();
            }
        }

        // 接收信息
        public static void ReceiveMessage(IAsyncResult ar)
        {
            try
            {
                var socket = ar.AsyncState as Socket;

                //方法参考:http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.endreceive.aspx
                if (socket != null)
                {
                    var length = socket.EndReceive(ar);
                    var message = Encoding.UTF8.GetString(Buffer, 0, length);
                    Console.WriteLine(message, ConsoleColor.White);
                }

                //接收下一个消息
                if (socket != null)
                {
                    socket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message, ConsoleColor.Red);
            }
        }

    
    }
}


Server(服务器)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Timers;

namespace Socket异步通信_服务端
{
   internal class Program
   {
        private static readonly byte[] bs = new byte[1024];
        private static int count;
 
        static void Main(string[] args)
        {
            var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            socket.Bind(new IPEndPoint(IPAddress.Any, 256));//绑定端口

            Console.WriteLine("******服务器已启动,等待客户连接********");
            socket.Listen(1000);//启动监听,设置最大的队列长度
            //开始接受客户端连接请求
            socket.BeginAccept(new AsyncCallback(ClientAccepted), socket);
            Console.ReadLine();


        }

        private static void CheckListen(object sender, ElapsedEventArgs e)
        {
            throw new NotImplementedException();
        }

        public static void ClientAccepted(IAsyncResult ar)
        {
            count++;//计数器
            var socket = ar.AsyncState as Socket;
            //客户端Socket实例,后续保存
            if (socket != null)
            {
                var client = socket.EndAccept(ar);
                //客户端IP地址和端口信息
                IPEndPoint colientip = (IPEndPoint)client.RemoteEndPoint;
                Console.WriteLine(colientip+"一个客户已连接"+count,ConsoleColor.Yellow);
                //接受客户端消息
                client.BeginReceive(bs, 0, bs.Length, SocketFlags.None, new AsyncCallback(ReceiveMsg), client);
              
            }
            //准备接受下一个客户端连接请求
            if (socket != null) socket.BeginAccept(new AsyncCallback(ClientAccepted), socket);
        }
        //接受客户端的消息
        public static void ReceiveMsg(IAsyncResult ar)
        {
            var socket = ar.AsyncState as Socket;
            //客户端IP地址和端口消息
            if (socket != null)
            {
                IPEndPoint clientipe = (IPEndPoint)socket.RemoteEndPoint;
                try
                {
                    var length = socket.EndReceive(ar);
                    var message = Encoding.UTF8.GetString(bs, 0, length);
                    Console.WriteLine(clientipe+":"+message,ConsoleColor.White);
                    socket.Send(Encoding.UTF8.GetBytes("服务器收到消息"));
                    socket.BeginReceive(bs, 0, bs.Length, SocketFlags.None, new AsyncCallback(ReceiveMsg), socket);
                }
                catch (Exception)
                {
                    count--;
                    Console.WriteLine(clientipe+"断开连接"+(count),ConsoleColor.Red);
                }
                
            }
        }
        
   }

 
}

在这里插入图片描述

  • 1
    点赞
  • 9
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值